I've always disliked the term ABM because the notion of intelligent or 
semi-intelligent actors is a distraction.  Really ABM and rule based 
modeling are the same thing.  Agents models can be of car engines, etc.

Defined conservatively, say to understand human behavioral patterns in 
virtual worlds as opposed to human behaviors in general, it does seem 
that human vs. computer agents could be useful to mix and match for 
modeling.  Say, to refine models of the range of individual behavioral 
patterns for the sake of make predictions of groups of people in yet to 
be designed virtual worlds..



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