Phil Henshaw wrote:
> how do you represent the systems of nature that are out of control and 
> making up altogether new rules???  
At some point that kind effort is less of an empirical science and more 
of a mathematical investigation into worlds as they could be.  That's 
not to say it is bad, it's just a different goal.

One way to proceed with that kind of investigation is with genetic 
programming.  Create an imaginary world that has certain forces acting 
on the things in it, and then evolve computer programs that can survive 
in that imaginary world.   After the agents survive very well, take 
apart those computer programs to try figure out how they work, or study 
how different computer programs interact in that world and possibly even 
change it.   Classic example:

http://www.archive.org/details/sims_evolved_virtual_creatures_1994

With an avatar/gaming world, it's not hard to imagine automated agents 
learning how to fight or cooperate with human players.  Then one could 
probe those agents to watch how they make decisions.  To be more 
systematic and learn about learning one could have timestamps on each 
node/branch to compare the recent innovations from enduring logic. 

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