My god, it’s full of…. BULLSHIT!

Well, making things and growing food are great, but it would be a lot
less interesting world if that’s all we did. Certainly Santa Fe would
be.

Gary [husband of an artist]

On Sun, Jul 5, 2015 at 8:29 PM, Nick Thompson
<[email protected]> wrote:
> Dear Friammers,
>
>
>
> I am late to this conversation but it has just impinged on something I have
> been thinking about a LOT.  I used to be sure that there was a firm
> distinction between productive labor and … to use the technical term …
> bullshit.  Growing food and making automobile engines were examples of
> productive labor;  designing this year’s fashions in automobiles and
> clothing, that was an example of bull shit.  It truly disgusts me that the
> automobile industry designs a pretty good car every decade or so, and then,
> stops making them because, because, after all, there always must be
> something new.  (Oh what has Subaru done the Forrester and Volvo to the
> Volvo Wagon?  Once they comfortable boxes in which to carry people around.
> Now they both look like outsized running shoes with gun slits for windows.
> That’s the essence of bullshit.   LL Beans had a pretty good winter coat a
> decade back; can’t get it any more.  More bullshit.
>
>
>
> Now gambling and gaming in any form (e.g., investment banking) seem to me to
> lean pretty heavily on the side of bullshit.  But I have begun to worry
> that, one of these days, I am going to wake up having realized in a dream
> that EVERYTHING is bullshit.  Certainly that’s the direction that complexity
> thinking leads us.  Or, at least, to the realization that because there is
> nowhere near enough productive labor to go around, most of us have to paid
> to do bullshit to keep us from doing real harm.  Anyway, Penny and I
> published something about that 35 years back.  Perhaps some of you like to
> look at it.  It’s called, “A Utopian Perspective on Ecology and
> Development.”   For all I know, you might its first readers! The authors
> would love to hear from you.
>
>
>
> Nick
>
>
>
> Nicholas S. Thompson
>
> Emeritus Professor of Psychology and Biology
>
> Clark University
>
> http://home.earthlink.net/~nickthompson/naturaldesigns/
>
>
>
> From: Friam [mailto:[email protected]] On Behalf Of Marcus Daniels
> Sent: Sunday, July 05, 2015 6:21 PM
> To: The Friday Morning Applied Complexity Coffee Group
> Subject: Re: [FRIAM] DOH!
>
>
>
> Arlo writes:
>
>
>
> “It is not some secret mystical human experience, nor does it have to be
> some weird pop-culture cult, but just another way to spend some free time.”
>
>
>
> I suppose the distinction I’m making is between open vs. closed or leading
> vs. following.   With so much unknown in the world, why use hours of
> wakefulness to enumerate the states of a finite state machine?   In what way
> is there anything to discover from a game?   I appreciate there is a craft
> to making a storyline and a craft to in designing the graphics and physics
> engines, and of course the graphic arts in designing the visual appearance
> of characters.    But I appreciate the story like I’d appreciate literature
> or art – I am not an expert in those things, and so I am not a participant –
> I am merely a consumer.   On the technology side, I can acknowledge that
> gaming software is sometimes impressive.   But why _bother_ writing it
> _except_ to sell it?   Another way to ask the question is how is it more
> significant to be a gamer than, say, a reader of fiction or even a
> moviegoer?   How is being a gamer a Thing?
>
>
>
> Marcus
>
>
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