It depends. I think some have tried to formalize narratives. In some ways, I 
think of GitLaw or version controlled collaborative fiction as a partial 
formalization of story-telling. (There was a novel being written several years 
back by some big names in sci-fi that was similar to GitLaw ... but it escapes 
me, now.) I suppose some of the (artificial) formulations of scientific method 
are attempts to formalize story-telling.

But by and large, as long as humans are doing the story-telling, it'll have 
some informality to it. And I think *that's* the lesson. When we construct 
machines that tell good stories, then we'll be able to say more about how 
formal we can make it.

On 5/28/20 6:56 AM, Prof David West wrote:
> re: "informal systems" Is story such an informal system?
> 
> from an article targeting towards business and software development 
> professionals
> 
> "Although all four models described above are essential, the power of Thick 
> Description derives primarily from the Story. For several reasons:
> 
> 1.    The human brain is ‘hardwired’ for story. Humans easily absorb 
> knowledge that is communicated to them via story while having a difficult 
> time dealing with information presented in abstract form. One of the reasons 
> that mathematics is difficult for so many people.
> 2.    Humans have shared knowledge via story since the invention of language. 
> The visualizations of “cave art” preceded any form of written language but 
> still communicate stories.
> 3.    Ninety-five percent of what a person knows was acquired via story.
> 4.    Most of what is known about your business exists “within the heads” of 
> your employees. It is tacit knowledge that is lost if the employee is lost 
> (via retirement or turnover).
> 5.    New hires acquire the knowledge essential to doing their work by 
> listening to stories.
> 6.    Stories provide a compact and efficient way of communication, mostly 
> because each story carries with it a significant amount of implicit context — 
> connections to all the other stories we have heard and have in our repertoire 
> of knowledge.
> 7.    Stories are “easy to think with.”
> 
> Story provides a powerful tool for software development by preserving 
> ambiguity, deferring design and implementation decisions until “the last 
> responsible moment.”

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