Fascinating. I didn’t know how advanced these tools had gotten for VR. On Mon, Jul 20, 2020 at 10:49 AM uǝlƃ ↙↙↙ <[email protected]> wrote:
> For me, the 3D audio has a huge impact. Like Slack, Zoom is intended for > busyness, hard-core, intention, purpose driven attention. Zoom and Slack > are not even a little bit *playful*. They try. But they're just not. > Contrast Slack with Discord, where well-multiplexed audio groups were built > in from the beginning. The focus was on hanging out with your friends while > killing zombies (or each other) in a video game. And you might be able to > contrast Zoom with Twitch, where Twitch content is focused on frivolity > like video games, cooking, karaoke, etc. (Yes, I know Twitch is mostly > parasocial broadcasting ... but not entirely.) > > VR with 3D/located audio is much more dynamic. As you move your avatar > away from the sound source, the power drops. You can turn your head so that > the sound source goes more toward your good ear (my right ear is better > than my left because of all that heavy metal blaring out of the speaker on > the left door). You can start a conversation with, say, that green lizard > avatar, and *very* slowly inch away from the crowd. If the green lizard > also inches away from the crowd, you form a little clique where your audio > is louder, but you can still hear what's coming from the crowd you moved > away from. Etc. > > Of course, there's plenty else going on. You can have point-source light > or ambient light. Your avatar can carry around a camera, mirror, speaker, > microphone, even *instruments*. You can point, put on clothes, dance, etc. > Anyone who claims they enjoy the "body language" of a Zoom meeting over > something like a phone call or email would enjoy VR with 3D audio more as > well. It solves many of the same problems. (Your avatar's mouth can even > move when you speak!) > > To suggest that Zoom's break out rooms treat the same issues would be > bizarre. > > On 7/19/20 9:00 PM, [email protected] wrote: > > But it doesn’t have the actual flexibility of the True FRIAM Table, > where you can sort of listen to two conversations at once or move from one > end of the table to the other. > > -- > ↙↙↙ uǝlƃ > > - .... . -..-. . -. -.. -..-. .. ... -..-. .... . .-. . > FRIAM Applied Complexity Group listserv > Zoom Fridays 9:30a-12p Mtn GMT-6 bit.ly/virtualfriam > un/subscribe http://redfish.com/mailman/listinfo/friam_redfish.com > archives: http://friam.471366.n2.nabble.com/ > FRIAM-COMIC <http://friam.471366.n2.nabble.com/FRIAM-COMIC> > http://friam-comic.blogspot.com/ >
- .... . -..-. . -. -.. -..-. .. ... -..-. .... . .-. . FRIAM Applied Complexity Group listserv Zoom Fridays 9:30a-12p Mtn GMT-6 bit.ly/virtualfriam un/subscribe http://redfish.com/mailman/listinfo/friam_redfish.com archives: http://friam.471366.n2.nabble.com/ FRIAM-COMIC http://friam-comic.blogspot.com/
