Nat:

I've heard of Quake, but never played it.  The only quake
I'm familiar with is earthquake (I worked for many years
as an engineer in seismic safety.)

But I was afraid nested Structures would make my head hurt.
Please do send along some code.

best,  paul

PS> Why are "nested" structures faster than "nuts," which I
assume means they are faster than "vanilla" ones?

At 03:57 PM 8/26/00 -0700, you wrote:
>Stop playing so much Quake and you'd figure it out.
>
>Only kidding Paul. Laugh, laugh, that was a joke. No flames!
>
>Nested structures are like they sound. Instead of using a key-value pair,
>you use a key-structure pair. That way you can have 2 values (in the 1-deep
>structure) associated with a single key, and be able to reference them
>individually because of their depth in the nest. You have to store a value
>in the key of the nested structures, but don't tell anyone that's how you're
>doing it and you won't get in trouble. You can keep on nesting too, but
>after a while, but brain can't handle the depth. Too much Quake damage. I'll
>rustle up some code if you're dying for it.
>
>Nat Papovich
>ICQ 32676414
>"Whatever you do may seem insignificant,
>but it is most important that you do it." -M. Gandhi

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