I would go so far as to say that you shouldn't tell them how long it will
take until you have completed the prototype, and know exactly what you have
to do.  The last contract work I did (also only about the 2nd big one I had
done solo) fell apart because the client wasn't prepared for either the time
or the money involved.  The client didn't loose out and neither did I.  I
got paid for the prototype, which the client got to keep, and we didn't get
into the big circle of scope creep I normally would have associated with a
project like this, because we both knew from the prototype what would be
involved.  During the whole process I made sure to tell the client, this is
only the HTML representation of what this project will look like when
complete, and they understood that the coding was going to take some time.
Too bad the contract went away, but that's better then doing a bunch of work
and not getting paid, or having continuous requests for additions and
changes once you have the application already half done, right?

Tim

-----Original Message-----
From: John Jonathan Kopanas [mailto:[EMAIL PROTECTED]]
Sent: Saturday, June 08, 2002 1:59 PM
To: [EMAIL PROTECTED]
Subject: Re: FLiP and Prototyping


Now the problem that I get with clients showing them the prototype is that
they are happy with it and then say ok now put it up, I'll give you till
tomorrow.  Personally I just think within the contract you specify once the
prototype is signed off it takes x weeks to code it.  Any other suggestions?

> > I am creating Montreal's CFUG website right now and this is the first
> > project I am using the FLiP process.  I have done the wireframe and now
I am
> > on to the prototype.  One of the people I work with who does the HTML
> > integration always tells me I should program only after having the first
> > template because coding HTML takes so long compared to programming.
What do
> > you say to a person like that?
>
> Race them.  Say: "Let's pick one template, you build the CFML and the
Database
> THEN build the HTML interface that we will 'slap' on, I'll build just the
HTML.
> Whoever finishes first wins and we'll do it that way."
>
> Then tell them that you could show both versions to the client and 99% of
the
> time the client won't see the difference. But will understand the
application
> enough to tell you they want something slightly different.
>
> Steve Nelson
>
>
>

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