Interesting link:

"Bruce Sterling's design future manifesto: viva spime! 
Bruce Sterling has written a fantastic nonfiction book about the future
of industrial design and society, and it's the most thought-provoking
thing I've read all year. 

Sterling is a brilliant science fiction writer. Virtuoso novels like
Distraction have earned him an indelible place in the field. 

But as good as his novels are, I like his essays and nonfiction even
better. It was his address to the Computer Game Developers' conference
that convinced me to drop out of university and write funny multimedia
software. His Hacker Crackdown, which chronicles the events that led up
to the founding of the Electronic Frontier Foundation, is one of the
primary reasons I ended up working for the organization.

Bruce's latest nonfiction is a short book from MIT Press called Shaping
Things, and it's grounded in a theory of design, technology and history
that analyses how the tools that designers deliver change society, and
how that changes us, and that changes design. Sterling traces the
history of tools from artifacts (farmers' tools) to machines (customers'
devices) to products (customers' purchases) to gizmos (end-users'
platforms) and to the future, which is defined by what Sterling calls
Spimes. 

A Spime is a location-aware, environment-aware, self-logging,
self-documenting, uniquely identified object that flings off data about
itself and its environment in great quantities. A universe of Spimes is
an informational universe, and it is the use of this information that
informs the most exciting part of Sterling's argument.

In Freakanomics,
http://www.amazon.com/exec/obidos/ASIN/006073132X/downandoutint-20
we learn how accidental collections of fortuitously arranged information
allows economists to measure and understand the impact of complex social
interactions. A lottery to pick which students can go to what school in
Chicago generates data that can be treated as the outcome of a
random-selection experiment to investigate the impact of different
environments on scholarly achievements, and so on.

A universe of Spimes is a universe of millions of these experiments in
potentia. Hackers, activists, advocates, competitors, designers -- all
of us -- can query the data-stream to find out what, for example,
happens to the high-impact rubber on our sneakers' soles at the end of
their life -- are they being recycled into schoolyard playgrounds or are
they becoming aerosol carcinogens? Spimes, in Sterling's view, are the
hactivist's ultimate tool -- an evidentiary rallying point for making
the negative outcomes of industrial practices visible and obvious so
that we can redress them.

There are some areas of the book's thesis that need fleshing out still.
I think that Sterling glosses over the privacy concerns of
location-aware, self-identifying, always-on devices. I also think that
the solution of embedding legal restrictions in code is more harmful
than beneficial, since so much of law hinges on intangibles, like
intent. DRM can't model copyright because copyright gives great leeway
to unauthorized users, provided that those users' intentions are good
ones -- a critic can legally copy and transmit parts of a work in a way
that a satirist can't. A computer can't tell the difference between
critics and satirists. Embedding all kinds of laws in code is
intractable because law hinges as much on the why of a deed as the what.

That said, this book had me scribbling all over the margins, underlining
juicy passages (no one turns a provocative phrase like Sterling, e.g.,
"The future composts the past") and dog-earing the corners. I can tell
that this is a book I'll return to again and again and get more out of
it each time I do. It's a wonderful and timely work that is a must-read
in an age of ubiquitous computation, universal information resources,
and hacker-activist renaissance, there's no better primer for putting it
all together.

        You first encounter the Spime while searching on a Web site, as
        a virtual image. The image is likely a glamorous publicity
        photo, but it is also deep-linked to the genuine,
        three-dimensional computer-designed engineering specifications
        of the object -- engineering tolerances, material specifications
        and so forth. 
        
        Until you express your desire for this object, it does not
        exist. You buy a spime with a credit card, which is to say you
        legally guarantee that you want it. It therefore comes to be.
        Your account information is embedded in that transaction. The
        object is automatically integrated into your spime management
        inventory system. After the purchase, manufacture, and delivery
        of your spime, a link in established through customer relations
        management software, involving you in the future development of
        this object. This link, at a minimum, includes the full list of
        spime ingredients (basically, the object's material and energy
        flows), its unique ID code, its history of ownership,
        geographical tracking hardware and software to establish its
        position in space and time, various handy recipes for
        post-purchase customization, a public site for interaction and
        live views of the production change, and bluebook value. The
        spime is able to update itself in your database, and to inform
        you of required service calls, with appropriate links to service
        centers.
        
        At the end of its lifespan, the spime is deactivated, removed
        from your presence by specialists, entirely disassembled, and
        folded back into the manufacturing stream. The data it generated
        remains available for historical analysis by a wide variety of
        interested parties. 
        
        
Link 
http://www.forbes.com/2005/10/18/communication-networks-language-cx_mn_de_comm05land.html

posted by Cory Doctorow at 09:07:58 AM permalink  | blogs' comments 



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