Thomas Adam <tho...@xteddy.org> writes: > Hi, > > Now that the copyright issue has been sorted out, and we're largely able to > resume things, I can't remember what we said about what the next steps were > with fvwm. > > I know we had some conversations around the state of fvwm2, with this odd > split between my deprecating a bunch of modules, and fvwm2-stable being a > branch which undoes this, but I recall we've drawn a line under this now. Or > rather, I will no longer personally be touching fvwm2 in any guise. AFAIAC, > I'm done with that. > > So it begs the question what to do next and how to approach doing that work. > There's a list of ideas I'd started either to write or collate from elsewhere, > and I know that Dominik has been kind enough to comment on some of those: > > https://github.com/fvwmorg/fvwm/blob/master/TODO.md > > There's some really good ideas there -- and there's the core of fvwm which > will really lend itself well to trying to improve and modernise things. I'm > keen on that point -- with a 20+ year old project, it's always good to take > the opportunity to weed/prune/modernise what's there when the opportunity > presents itself. It's something I tried to do in part with fvwm2, and failed. > > Thoughts welcome.
It would be nice to see Fvwm actually work with RandR. Working would be sensing the change and moving windows into the new screen dimensions. Every once and a while I get the urge to try my 1600x1200 panel as 1200x1600. -- Dan Espen