> Hum, I do not promise alpha rendering (at least for the moment).
> The first approach will map the alpha channel (which goes from 0 to 255)
> to {0,1} something like: if alpha > 150 then render the point as is if
> the alpha <= 150 put the point out of the mask.

Well, given that foundation to work from, I may be able to hack alpha-blending
myself :-)

Either way, PNG support in Fvwm will be way cool.

Suzanne

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