> Try commenting out only the body of the if-condition, i.e.
>
> --
> args.do_return_true_cr = False;
> if (
> FCheckIfEvent(
> dpy, &dummy, test_withdraw_request,
> (XPointer)&args))
> {
> #if 0 /*!!!*/
> ...
> #endif
> }
> --
This does the magic!
It seems to work perfectly, even if this is the only change done against the
officially released sources.
It works for both, Player 6.0.6 and Workstation 9.0.4.
Thank you very much, Dominik, for your persistent and successful help!!!
What is the secret behind this move? How does it work?
Juergen
(grinning happily)