On Sun, Nov 20, 2016 at 12:30:55PM +0000, Jürgen Hartmann wrote:
> > Try commenting out only the body of the if-condition, i.e.
> >
> > --
> > args.do_return_true_cr = False;
> > if (
> > FCheckIfEvent(
> > dpy, &dummy, test_withdraw_request,
> > (XPointer)&args))
> > {
> > #if 0 /*!!!*/
> > ...
> > #endif
> > }
> > --
>
> This does the magic!
>
> It seems to work perfectly, even if this is the only change done against the
> officially released sources.
>
> It works for both, Player 6.0.6 and Workstation 9.0.4.
>
> Thank you very much, Dominik, for your persistent and successful help!!!
>
> What is the secret behind this move? How does it work?
I have no idea, and I'd not even call that a workaround. It just
seems that if you change random things, it starts to work.
Ciao
Dominik ^_^ ^_^
--
Dominik Vogt