On Sun, Nov 20, 2016 at 12:30:55PM +0000, Jürgen Hartmann wrote: > > Try commenting out only the body of the if-condition, i.e. > > > > -- > > args.do_return_true_cr = False; > > if ( > > FCheckIfEvent( > > dpy, &dummy, test_withdraw_request, > > (XPointer)&args)) > > { > > #if 0 /*!!!*/ > > ... > > #endif > > } > > -- > > This does the magic! > > It seems to work perfectly, even if this is the only change done against the > officially released sources. > > It works for both, Player 6.0.6 and Workstation 9.0.4. > > Thank you very much, Dominik, for your persistent and successful help!!! > > What is the secret behind this move? How does it work?
I have no idea, and I'd not even call that a workaround. It just seems that if you change random things, it starts to work. Ciao Dominik ^_^ ^_^ -- Dominik Vogt