On Sun, Nov 20, 2016 at 12:30:55PM +0000, Jürgen Hartmann wrote:
> > Try commenting out only the body of the if-condition, i.e.
> >
> > --
> >                 args.do_return_true_cr = False;
> >                 if (
> >                         FCheckIfEvent(
> >                                 dpy, &dummy, test_withdraw_request,
> >                                 (XPointer)&args))
> >                 {
> >                 #if 0 /*!!!*/
> >                  ...
> >                 #endif
> >                 }
> > --
> 
> This does the magic!
> 
> It seems to work perfectly, even if this is the only change done against the
> officially released sources.
> 
> It works for both, Player 6.0.6 and Workstation 9.0.4.
> 
> Thank you very much, Dominik, for your persistent and successful help!!!
> 
> What is the secret behind this move? How does it work?

I have no idea, and I'd not even call that a workaround.  It just
seems that if you change random things, it starts to work.

Ciao

Dominik ^_^  ^_^

-- 

Dominik Vogt

Reply via email to