After way too long in the making, I am proud to announce that a first beta of 
Perlwar is finally available to the public.

 "Glad to hear that. But what is PerlWar?"

PerlWar is loosely inspired by the classic Corewar game. In this game, players 
pit snippets of Perl code (called 'agents') against each other in order to 
gain control of the vicious virtual battlefield known as the Array. The final 
result is a Matrix-themed game mixing the cunning strategy of chess with the 
mad h4x0r skills of hardcore Perl scripting. Or so this author hopes.

 "Sounds intringuing. Can you give us details?"

Gladly. The rules of the games are available at 
http://babyl.dyndns.org/perlwar/wiki/PerlWarRules

 "My interest's piqued. Is there any ongoing games I can peek at / join?"

An alpha-testing game is available at http://babyl.dyndns.org/pw/beta/. If 
this announcement generate some interest and beta testers boldly volunteer, I 
plan to have a beta game running by the end of this week.

 "Just for the giggles, can we look at the game engine's code?"

The module should hit a CPAN near you anytime soon. Be warned, though, that 
this is release 0.01 of the module, and that the code ain't too pretty yet. 
So gaze at it at your own eyeballs' risk. 


Joy,
`/anick

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