On Tue, August 9, 2005 13:18, [EMAIL PROTECTED] said:

> so games benefit from dual processors?  Is that always the case because
> the
> OS seperates the workload?  I dont know exactly how dual processing works
> on a
> Mac and I think that is what many of us need to know.

Generally, no they don't.

Unless Apple did some weird things to the kernel of OS 10, a program on
*NIX has to be compiled to take advantage of SMP (aka multiple
processors).

The system kernel, when SMP aware, will spread the workload of the entire
system across the CPU's (i.e. set one CPU to deal with a heavy data
transfer while using the other to deal with the other system processes
such as logging).  Applications that are thread-aware still have to be
compiled to be SMP aware.  Games, at least I've never heard of one that
is, are not threaded nor SMP aware.

Clear as mud?  :-)


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