Bugs item #1663110, was opened at 2007-02-18 20:52 Message generated for change (Comment added) made by rlaager You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=100235&aid=1663110&group_id=235
Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: 2.0.0 beta 6 >Status: Pending Resolution: None Priority: 5 Private: No Submitted By: lingforum (lingforum) Assigned to: Nobody/Anonymous (nobody) Summary: GaimNotifyUiOps --> notify_message Initial Comment: Is there any specific reason, why "GaimConnection *gc" is not included as one of the arguments in the "notify_message" callback function in GaimNotifyUiOps structure? In the same structure, some of the other callback functions have this GaimConnection pointer. If somebody wants to define this "notify_message" in their application according to their need, then in that case, it will be useful if you provide "GaimConnection" pointer also as one of the parameters. Thanks. ---------------------------------------------------------------------- >Comment By: Richard Laager (rlaager) Date: 2007-02-21 05:32 Message: Logged In: YES user_id=156487 Originator: NO So when this happens, what do you want your plugin to do? It sounds to me like this is probably going to be a case that can be fixed by improving our handling of invalid passwords, which is on my TODO list. ---------------------------------------------------------------------- Comment By: lingforum (lingforum) Date: 2007-02-20 21:05 Message: Logged In: YES user_id=1710963 Originator: YES The specific example is explained below. In Invalid password entered for Yahoo, this will call a notification message with the generic warning message from yahoo protocol. If this notify_message function has GaimConnection pointer, then the error message can be notified specifically with the username also. I hope the above example might be useful for further understanding. Thanks. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2007-02-20 09:16 Message: Logged In: YES user_id=156487 Originator: NO I still don't understand. Can you provide a *specific example*? What actual message would this be useful for? ---------------------------------------------------------------------- Comment By: lingforum (lingforum) Date: 2007-02-20 00:39 Message: Logged In: YES user_id=1710963 Originator: YES If GaimConnection pointer is there, then we can display for "which user", the notify message is meant for. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2007-02-18 20:59 Message: Logged In: YES user_id=156487 Originator: NO Do you have a particular case where a GaimConnection pointer there would help you? That function can be called from any number of places where it wouldn't have anything to do with a specific connection. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=100235&aid=1663110&group_id=235 ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Gaim-bugs mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gaim-bugs
