I'm reading input from a gamepad by using code such as: pad_device = Exec ["cat", "/dev/input/js0"] For Read As "Gamepad"
Public Sub Gamepad_READ() ' Process the gamepad input. End The problem is that analog stick movements create a LOT of read events which are generated far faster than the frame rate of the application. How can I clear the events queued by the Gamepad stream? Also, how can I continuously read events from the stream until it is empty? I might want to clear it like that so I can ignore some events and process others. Thanks! -- Kevin Fishburne Eight Virtues www: http://sales.eightvirtues.com e-mail: sa...@eightvirtues.com phone: (770) 853-6271 ------------------------------------------------------------------------------ Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security demands of your customers. Businesses are taking advantage of Intel(R) vPro (TM) technology - will your software be a part of the solution? Download the Intel(R) Manageability Checker today! http://p.sf.net/sfu/intel-dev2devmar _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user