I'm reading input from a gamepad by using code such as:

pad_device = Exec ["cat", "/dev/input/js0"] For Read As "Gamepad"

Public Sub Gamepad_READ()
   ' Process the gamepad input.
End

The problem is that analog stick movements create a LOT of read events 
which are generated far faster than the frame rate of the application. 
How can I clear the events queued by the Gamepad stream?

Also, how can I continuously read events from the stream until it is 
empty? I might want to clear it like that so I can ignore some events 
and process others. Thanks!

-- 
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271


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