Le mercredi 30 mars 2011 04:57:46, Kevin Fishburne a écrit : > > That is very cool... I'm looking forward to seeing it, and yes I'm > currently using the SDL component. I switched the game over a couple of > months ago. > > What I did to relieve the problem for now was to call the WAIT statement > a bunch of times using a FOR...NEXT loop. That way even if my frame rate > is low, the gamepad's READ event is allowed to trigger multiple times > per frame.
You can find a preliminary support of joysticks in gb.sdl in rev #3705, and a small example joined here. ++
joytest-0.0.1.tar.gz
Description: application/compressed-tar
------------------------------------------------------------------------------ Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security demands of your customers. Businesses are taking advantage of Intel(R) vPro (TM) technology - will your software be a part of the solution? Download the Intel(R) Manageability Checker today! http://p.sf.net/sfu/intel-dev2devmar
_______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user