Le mercredi 30 mars 2011 04:57:46, Kevin Fishburne a écrit :
> 
> That is very cool... I'm looking forward to seeing it, and yes I'm
> currently using the SDL component. I switched the game over a couple of
> months ago.
> 
> What I did to relieve the problem for now was to call the WAIT statement
> a bunch of times using a FOR...NEXT loop. That way even if my frame rate
> is low, the gamepad's READ event is allowed to trigger multiple times
> per frame.

You can find a preliminary support of joysticks in gb.sdl in rev #3705, and a 
small example joined here.

++

Attachment: joytest-0.0.1.tar.gz
Description: application/compressed-tar

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