Hi,
I'll check in to your recommendation about jumps. Sounds as always like 
a good one. Isn't it great when two devs think together on a games 
improvements? Grin.


Phil Vlasak wrote:
> Hi Thomas,
> Since my suggestion about panning was off list I will summarize it here.
> In panning one channel is reduced and the other increased in volume by a 
> number.
> If you start in the center both channels are identical.
> But if you multiply by the same amount such as 300, 400, 500, 600, etc., as 
> you pan, the steps sound different, larger towards the center and smaller 
> towards the sides.
> To make panning sound more natural, I double the number such as  300, 600, 
> 1200, 2400.
>
> I do like the vocalizations when your character in revenge jumps or has 
> completed a latter.
> I suggest maybe a simple breath exhale as if the air has been  pushed out of 
> her lungs with the effort.
> Smiles,
> Phil
>   


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