How about an egh.

Sarah wrote:
> Yeah. I like that to. or an "oomph!"
> ----- Original Message ----- 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Monday, April 03, 2006 5:50 PM
> Subject: Re: [Audyssey] Montezuma's Revenge Preview.
>
>
>   
>> Hi Thomas,
>> Since my suggestion about panning was off list I will summarize it here.
>> In panning one channel is reduced and the other increased in volume by a
>> number.
>> If you start in the center both channels are identical.
>> But if you multiply by the same amount such as 300, 400, 500, 600, etc., 
>> as
>> you pan, the steps sound different, larger towards the center and smaller
>> towards the sides.
>> To make panning sound more natural, I double the number such as  300, 600,
>> 1200, 2400.
>>
>> I do like the vocalizations when your character in revenge jumps or has
>> completed a latter.
>> I suggest maybe a simple breath exhale as if the air has been  pushed out 
>> of
>> her lungs with the effort.
>> Smiles,
>> Phil
>>
>>
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Monday, April 03, 2006 8:26 PM
>> Subject: Re: [Audyssey] Montezuma's Revenge Preview.
>>
>>
>>     
>>> Hi,
>>> Ok, I added Phils suggestion to the audio portion of the engine, dealing
>>> with panning and updated a check to see that the same step is not played
>>> at the same time. So I have already just taken care of two
>>> suggestions.Smile.
>>> Adding the dripping water for ledges won't be all that difficult either.
>>>
>>>       
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>>     
>
>
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