Tom,

If you recorded those on your driveway, how did you get past all the other
backgrounds of suburban life, and where did you position the microphone so
as to get the best possible sound?

Ryan

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Monday, April 03, 2006 5:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Monty preview concerns

In case you wonder where the new dirt and gravel sounds came from think 
of my front driveway. They were then edited to be used for game use. Grin.



Sarah wrote:
> lol. I think the dirt sounds are fine. They sound real, like a rocky 
> surface.
> ----- Original Message ----- 
> From: "Neo" <[EMAIL PROTECTED]>
> To: "gamers discussion list" <[email protected]>
> Sent: Monday, April 03, 2006 9:13 AM
> Subject: [Audyssey] Monty preview concerns
>
>
>   
>> Hi Tom,
>> man, the new game sounds really good!
>> Only I liked the original music quite a bit - maybe it should appear in 
>> the higher levels too.
>> And I miss the original Angela jump sound - this one seems too
unrealistic 
>> to me, I would much rather listen to her screams than such unnatural 
>> whoosh. :-)
>> Also what about making the ladder having two sounds or so, so that it 
>> could be told whether you're climbing up or down or whether the ladder
has 
>> been jumped or stepped on like in James's original demo?
>> Otherwise, I must agree with Josh and Liam's concerns (especially about 
>> the dirt footsteps).
>> The game sounds really brilliant otherwise. Maybe would even be afraid to

>> play it alone at home at night. :-D
>> Thanks,
>> Lukas
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>
>
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