Thank you Ryan. Personally I don't care if the music sounds one way or 
another. I don't care if the ladders I pass have an up or down sound. 
That is part of memorizing the level. Putting in all these adaptations 
in my opinion would make the game not have as much replay value.

In the end, Tom, do what you feel is right and people will either buy 
the game or they will not.


Ryan Strunk said the following on Wed, Apr 05, 2006 at 10:54:46AM -0500:
> Tom,
> 
> I'm just going to stick my neck out and say it:
> It drives me crazy that people seem to think devs' games should have so many
> adaptations. "Why don't you make this an option?" "Maybe you should make it
> so we can pick the music we want?" "How about we pick our favorite sound and
> you let us use that one?"
> Tom, man, it's your game. It's your canvas, your brush, and your paint. If
> we're talking about usability here, take suggestions, but as far as artistic
> integrity is concerned, go for the gold. If you like the original jump sound
> you made, go for it. If you like the new music better, use it. If you think
> the ladders should be made out of chocolate, and that they should have a
> characteristic squish when you climb them (the Aztecs did discover
> chocolate), by all means, flex your creative muscles.


-- 
Ah say, son, you're about as sharp as a bowlin' ball.
Raul A. Gallegos ... IliwSsmc

_______________________________________________
Gamers mailing list .. [email protected]
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Reply via email to