Hi Charles,
You are correct that memory was a large part of the original game, but 
the same argument can't be made for the ladders. You could see which way 
they went except for the rooms that were completely dark and you didn't 
have a torch. I don't know I am worried if I make to many changes here I 
may actually give up some of the challenge of the game.
In the case of the Alchemy version one of the interesting things I found 
was not knowing which way to go on the ladder and here comes a spider or 
a skull hot on your heals. This is where practice and memory comes in to 
play. No the first time or two you might lose and die.However, in time 
it can be learned on level x in room x you have to go this way on this 
or that ladder. Makes it more interesting.




Charles Rivard wrote:
> This is where the aspect of memory comes into play, which, from everything I 
> have heard from those who used to play it,  was part of the challenge of the 
> original game.
>   


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