aah. did not realise about that key is gtc the same to this reguard.
And what are the format of such files wen created?
At 12:24 AM 4/24/2006, you wrote:
>Hi Shaun,
>While I don't think David Greenwood is on this list, he has his own list and
>I read most of the messages from this list, and if they are something I
>think he needs to know, I will forward him the message.
>The latest version of the GMA game engine has the ability of taking a text
>file map of a level and importing it into the game, although this function
>can only be done by a game developer with a special security code.
>So this means that anyone using the create map hot key, which in Shades of
>doom is control w
>can then modify this map in their word processor and send it to the game
>developer, who in this case is David who can then import the revised map
>into the game as a new level or a modified existing level.
>Of course you would need to explore or visit the entire level to generate a
>complete map of the level first.
>
>David did not create the GMA game engine to be available to the public to
>modify the games as you suggested and access to the engine does not give you
>access to every game since each game has its own security code which would
>give you the ability to modify it.
>
>Sincerely,
>Phil Vlasak
>[EMAIL PROTECTED]
>
>----- Original Message -----
>From: "shaun everiss" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <[email protected]>
>Sent: Sunday, April 23, 2006 2:04 AM
>Subject: Re: [Audyssey] shades of doomb help
>
>
> > Its not secret tom.
> > In fact unless you get it wrong its in a maze.
> > I wouldn't call it secret though.
> > Maybe though I have played sod for so damn long that I have trained
> > to know what is what.
> > One thing I would like for gtc and sod are level editors, because of
> > the engine I know these can't be easily done, however I think david g
> > is on here so I would like those modifications to the engine
> > added.  I am really getting bored of these things not being able to
> > eddit and add levels.
> > True I would have to make new sounds and things however.
>
>
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>
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