After Nicol's comments about Showdown this morning and the discussion on
Super Tennis, I just wondered whether is it possible to also have a system
in SD where you could choose to hit the ball iether to the left, along the
middle, or to the right? Some people might like the guessing work of hitting
space, so this feature could be turned iether on or off. Unlike Super
Tennis, if you're near the right end of the table and you hit the ball to
the right, it would be great if the ball could sort of bounce off the wall,
maybe if you are totally on the edge of the table and you hit the ball to
the right it could iether then go off the table, or make a drastic bounce
off the right-side wall.  Another thing I was wondering was, what determines
whether you or the computer shoots the ball off the table, is it luck or is
it a mistiming of shot? Has anyone actually managed to beat the insane
level? I get to hard, and depending on things, sometimes I win, sometimes it
wins, sometimes for some reason the ball is always in the right place for me
and I play a excellent game, I actually beat hard by quite far. Other times,
though hard thrashes me, and things don't go that well, in that I'm iether
out of position, hit the ball of the table, and basically maybe I'm not up
for the sort of sharpness needed in such a game. I don't know if it's a
mental thing when I'm not playing that well, but one thing I do know is that
even when I do feel that I am playing a good game, insane is really
difficult, and I never come close to beat it! Have you guys noticed that
insane moves it's bat faster and more then any of the other levels, and the
step from hard to insane is quite different and high. It really is one of
the most fun and realistic games I play over and over again.
Ari
----- Original Message ----- 
From: "Neo" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, April 23, 2006 7:40 PM
Subject: Re: [Audyssey] war games and the blind eye


> Well, sorry for the missleading expression - it's probably true that when
I
> said 3D sound positioning, you would think you needed a surround sound
> system. However, as Richard from Audiogames stated, you don't really need
a
> surround sound system, just good stereo headphones or even speakers, but
> it's almost impossible to me to play it just with speakers. :-)
> Imagine yourself walking through an unknown environment without a white
> cane. You'd probably encounter the same difficulties you've been
> describing - I've tried that myself personally so I can confirm that it's
> really almost impossible and might even be dangerous, especially if there
is
> lots of disturbance. I think the way in which the city soundscape and the
> limited physics are simulated is really excellent and the conceptual idea
is
> an interesting element as well...
>
> As for Showdown: I am not a true programmer myself yet (programming only
in
> Sinclair Basic, Autoit and Borland Turbo Pascal 3.0 (the language that was
> most commonly used for Eureka A4 if you wanted to create a bit more
> complicated programs than its Basic interpreter offered)) but I still
think
> it wouldn't have to be all that difficult really. Take Top Speed 2 as an
> example - and this game is even more demanding. In Showdown, you would
just
> have to track the serve and then send the few bytes of data to the
> opponent's computer, where it would be processed off-line and then the
> corresponding data output would be sent back, and so on... Would not even
> have to require a fast connection, perhaps dialup should be enough. Could
> have as simple ip tracking system as Top Speed and his original Tictactoe
> have.
> It's possible that I might have been missleading again though, so please
> correct me someone more involved if my assumptions are way too
imaginative.
> :-)
> And for the sounds: I meant that they are as high-quality as nothing else
> I've ever heard, specially the sports games... Simple, isn't it? :-)
> They sound so well that I can clearly see myself standing behind the goal
> hole at my side of the table, trying to defend it from a hard attacking
> rival. :-)
> Thanks,
> Lukas
> ----- Original Message ----- 
> From: "ari" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, April 23, 2006 7:04 PM
> Subject: Re: [Audyssey] war games and the blind eye
>
>
> > Hi Richard,
> > The Blind Eye is a game where you have to walk through a city, gather
> > instruments, and bring them to an organ, where they all play together.
> > Lukas, thanks for telling me about the 3d sound thing, maybe it's then
> > because I don't really have that great surround sound.
> > About a online Showdown game, it must be quite difficult to do actually,
> > if
> > you think of things like the sound scheme. What do you mean that the
> > sounds
> > were recorded during a live showdown game?
> > Ari
>
>
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