Wow. Ok, so I stand corrected. I wouldn't go as far as to call Terraformers 
a 3d audio game, but I have never played either of the others. I'm glad to 
hear more people are taking advantage of that technology, and I can only 
hope it continues.
----- Original Message ----- 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, April 23, 2006 10:06 PM
Subject: Re: [Audyssey] war games and the blind eye


> Hi,
>
> There actually are: TerraSonica and Demor both have extensive virtual 
> "3D"*
> audio engines. I believe Terraformers actually uses simple HRTF-algorithms
> too. Unfortunately TerraSonica (the game) is not available (I have a copy 
> of
> the game-editor but I may not spread it) and although Demor can be played 
> on
> your PC, it is buggy and not suited for use without the extra hardware...
>
> Greets,
>
> Richard
>
> *the z-axis is usually heavy neglected even in the most advanced audio
> engines that call themselves "3D".
>
>
>
> ----- Original Message ----- 
> From: "shaun everiss" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Monday, April 24, 2006 6:37 AM
> Subject: Re: [Audyssey] war games and the blind eye
>
>
>> and there is no other either.
>> At 01:25 PM 4/24/2006, you wrote:
>>>Boring, perhaps. Child's game, perhaps. The game, however, is not what's
>>>important. It's the engine that matters. I have never heard a game that
>>>produces 3d sound like that one does.
>>>----- Original Message -----
>>>From: "shaun everiss" <[EMAIL PROTECTED]>
>>>To: "Gamers Discussion list" <[email protected]>
>>>Sent: Sunday, April 23, 2006 3:18 PM
>>>Subject: Re: [Audyssey] war games and the blind eye
>>>
>>>
>>> > The blind eye was not really that well recieved.
>>> > In comparison to other games or most games its well not really well
>>> > done.
>>> > There isn't even any good theme.
>>> > Its a childs game, find the instruments and put them in the right
>>> > place.
>>> > Really boring.
>>> > At 09:13 PM 4/23/2006, you wrote:
>>> >>Hi Richard,
>>> >>I also tried The Blind Eye and found it quite difficult to navigate. 
>>> >>It
>>> >>was
>>> >>quite hard to distinguish between sounds of walking and sounds of, of
>>> >>bumping into things. I want to try it again to see if I can get better
>>> >>at
>>> >>it, or even to see if I misjudged it's game play or the ability of
>>> >>getting
>>> >>around.
>>> >>I'd love to know others thoughts on this game.
>>> >>Ari
>>> >>----- Original Message -----
>>> >>From: "AudioGames.net" <[EMAIL PROTECTED]>
>>> >>To: "Gamers Discussion list" <[email protected]>
>>> >>Sent: Sunday, April 23, 2006 9:10 AM
>>> >>Subject: Re: [Audyssey] war games and the blind eye
>>> >>
>>> >>
>>> >> > And has that got to do with the accessibility of the game? Or is it
>>> >>perhaps
>>> >> > the difficulty level of the game or your inability to finish the
>>> >> > game?
>>> >> >
>>> >> >
>>> >> > ----- Original Message -----
>>> >> > From: "Ken's mail" <[EMAIL PROTECTED]>
>>> >> > To: "Gamers Discussion list" <[email protected]>
>>> >> > Sent: Sunday, April 23, 2006 5:48 AM
>>> >> > Subject: [Audyssey] war games and the blind eye
>>> >> >
>>> >> >
>>> >> > > "I'm in the mood for a type of war/battle game
>>> >> > >> (not something like tank commander, I'm thinking of something
>>> >> > >> multi-player,
>>> >> > >> or online). Is their any such game, as now I can play online
>>> >> > >> games?"
>>> >> > > Check out galaxy ranger at www.vipzonegames.com
>>> >> > > That game is the best war/strategy game I know.  As far as the
>>> >> > > blind
>>> >>eye,
>>> >> > > that game wasn't all that accessible to tell you the truth.  I
>>> >> > > still
>>> >> > > haven't
>>> >> > > got all the instruments.
>>> >> > >
>>> >> > >
>>> >> > >
>>> >> > > _______________________________________________
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>>
>>
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