Hi che. Good game so far. when is the track editer being released by the way. At 12:40 PM 5/7/2006, you wrote: > Hi all, > I just wanted to keep everyone up to date on the status of Rail Racer, my >racing simulation for the accessible gaming community. > We are entering the final stages of the alpha, and I hope to be releasing >the beta soon for purchase to the general public. > Since my last update to the list, a lot of progress has been made. > Besides general improvements to the overall game play and audio >environment, the game now includes the ability to choose from a variety of >tracks, and earn money from race victories that can be spent on nitro packs >which allow a dramatic temporary boost in speed. > Also, a web posting system has been integrated, which allows you to see >how you compare to the other racers out there, both in track times as well >as money earned from winning races. Lots of potential here for some serious >smack talking. >the track editor has been finished, which will allow players to create and >race their own tracks, and I will be hosting a competition upon release of >the beta that will pay out cash money to the best tracks you guys can come >up with. The winners of the competition will also have their tracks >included in the final release of the game. > Currently, I have several tracks ready to race, including reproductions of >Michigan International Speedway, Watkins Glen, Daytona, and others that are >brand new creations, such as a slalom course. Many more tracks will be >included in the beta and final releases. One main difference with these >tracks over the real versions is you will have to deal with jumps and loops >in addition to efficiently maneuvering the track. > The next stage of development will include the ability to purchase more >advanced vehicles for racing against superior competition, which will in >turn allow one to earn more money for races. > As you earn more money, you will unlock higher level tracks, so there will >always be an incentive to drive as fast as possible for that good old green >and bragging rights. > The alpha testing team has just received this update, and depending on how >testing goes, I should be releasing the beta in the near future. I don't >want to give any specific dates, as odd things can happen in development and >I don't want to dissapoint folks, but so far things are progressing >smoothly. > I would like to thank the alpha team for a great job done so far, and I >invite them all to post their thoughts about the game on list here if they >wish. If I am not mistaken, I think all the alpha team members are >subscribed to the list. > I have updated the website with more game info, and you can check that out >at the link below. > If you have any questions, feel free to send them on, as I am always >looking for thoughts on how to make the game better. > The slogan of Blind Adrenaline Simulations is "Games from one of us, for >all of us" and I mean that completely. > I feel the best way to make a great and unique game is to include your >suggestions, so bring it on. > I will be uploading a new audio demo of the game in the next few days, and >I will update the list when it is ready. > I look forward to hearing from you, either directly or on the list here. > Che Martin > Developer >website: http://www.blindAdrenaline.com > email: [EMAIL PROTECTED] > > > >_______________________________________________ >Gamers mailing list .. [email protected] >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.1.392 / Virus Database: 268.5.5/333 - Release Date: 5/5/2006
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