Agreed, it is a difficulty.  I'm just sure that at least some of the time spent 
writing the original games was spent on things like graphics, creating fancy 
interfaces with clickable units, etc.
Granted, possibly not much was spent on these things, but still, at least some 
was.
The reason I mentioned possibly a text-based interface is partly due to the 
fact that a recent new interactive fiction game system came out which has shown 
itself very useful for randomized play, including dynamic map creation and 
monster placement.
Just a thought.
Thanks for your feedback,
Zack.
On Sat, May 13, 2006 at 04:49:26AM -0400, Thomas Ward wrote:
> Hi, Zack.
> I know where you are coming from with games like War Craft, Star Craft, 
> and Mech Warrior. I still had some sight when those game started coming 
> out, and they are extremely cool.
> As a developer though I have to look at it realisticly. While the games 
> are totally awesome they are also much more complex to design. You have 
> to be able to allow the player to customise, build, and draft his/her 
> own weapons for the game. Then, the AI and strategy angle. Whow, 
> wouldn't want to tackle anything like that soon.
> Grin.
> 
> 
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