Part of the challenge of a text adventure is figuring out what will, and 
discovering through frustration what will not, work as a direction on what 
action to take.  How many times have you typed a direction only to hear 
something like "I don't understand that." or a "What?" or something like 
that.  You won't have this challenge or frustration with Chillingham.  So, 
text adventure with your own words?, or courses of action using a menu of 
predetermined choices of action.  I prefer the first choice I present. 
That's part of the fun of those games in my opinion.
----- Original Message ----- 
From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, May 13, 2006 2:15 PM
Subject: Re: [Audyssey] Chillingham and games with replay value


>I cannot speak for the replay value of this game since I've never bought
> it. But after listening to a couple of reviews and comments from other
> players who do have it I do not wish to get it. To me it sounds like a
> menu driven text adventure game which I rather do not like. I'd rather
> play a text adventure, puzzle solving, problem solving game by typing in
> commands on my own instead of using menus.
>
> Of course this is just my opinion and I realize that.
>
> ari said the following on Sat, May 13, 2006 at 11:41:04AM +0200:
>> Hi all,
>> How is Chillingham, what is the object of the game, and does it have 
>> replay
>> value? It's bad that Bavisoft don't even have demo versions of it's 
>> games,
>> so you can't even have a try! What games do you guys recommend playing in
>> terms of replay value?
>> Ari
>
>
> -- 
> If you will practice being fictional for a while, you will understand that
> fictional characters are sometimes more real than people with bodies and
> heartbeats.
> Raul A. Gallegos ... IliwSsmc
>
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