Hi Folks,
What I like better is a text adventure that either gives you context 
sensitive help or can check how many times you could not figure what to type 
and start giving you hints.
In Hitchhiker's Guide I spent a month typing in hundreds of things at one 
point in frustration.
I later found out that I should have picked up the junk mail at the 
beginning of the game and later on thrown it at the birds.
So the game noticing that I  did not have the junk mail and calculating that 
I was stuck could have said,
Birds like to attack rectangular white objects.
or Birds also attack thrown paper.
and finally, Birds also hate junk mail.
smiles
phil
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, May 20, 2006 1:34 AM
Subject: Re: [Audyssey] Chillingham and games with replay value


> Hi, Charles and Raul.
> I personally am in agreement that typing directions in manual is more
> fun. However, I do know of some people who have disabilities that limit
> their ability to spell words correctly. In such an instance typing in
> directions like "pick up cup" might become a bit to difficult for them.
> One person I talked to was interested in text adventures, but got to
> frustrated and wanted drop down menus. In this way Chillingham does
> offer that accessibility for those folks.
>
>
>
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