Hi, Shaun.
The reason the enemies don't fire disruptors again immediately is do to 
the fact they are recharging them, and like you it takes several moves 
to recharge unless of course they have good reason to recharge them quickly.


shaun everiss wrote:
> What I usualy do is dock at all stations and wait.
> This may be a bit lazy but I have mannaged to destroy ships before.
> I can aford losing 1 ship in the whole game as long as it aint defient.
> Or at lest in the start.
> Then I send 2 ships for the romulans, they seem to attack betwene 70 
> and 40 lightyears out So I can guess where they are.
> The klingons are a problem, What will usualy happen is one ship will 
> be stroyed by the romulans during the attack.
> If everything goes well I can send it with another ship excluding defient.
> I shoot the klingons and previded I have not run into a base I have 2 
> ships left at the end of the game.
> Once though I had to have 3 ships hit the klingons. Because of a base 
> and that still meant in the end I had one ship.
> There are some stupid things the enemys will do.
> Firstly they will attack one ship and continuing doing this till its 
> destroyed.
> Sometimes they hit 2 ships if more of them but not often.
> There is a slimb window for others to attack if in forces.
> If an enemy vessel has fired disrupters once it will only fire torps 
> and thats that unless it cloaks and decloaks again.
> At 06:37 PM 5/25/2006, you wrote:
>   
>> Hi, Raul.
>> At this time you can not detect any cloaked vessel in STFC so you have
>> to guess what there first opening moves will be. Usually, by now you
>> probably can guess what that is.
>>
>> S
>> P
>> O
>> I
>> L
>> E
>> R
>>
>> The cloaked vessels especially the Klingon ships are the most dangerous
>> in the opening moves of the enemies attack plan take them out asap, and
>> if you can get the two ones across the neutral zone early on you will
>> have a better chanse in succeeding winning the game.
>> The Cardassians can be seen coming and if they are pretty far out yet
>> you have a Window of time to take out Klingons.
>>
>>
>>
>> Raul A. Gallegos wrote:
>>     
>>> OK. I admit I like strategy games but I'm still having a hard time with
>>> divising a good one for stfc. What I've been doing is sending 2 ships to
>>> each station and the last one keeping it between the two stations to try
>>> and lend a hand if needed. I almost always lose one of the stations due
>>> to those turtle heads, the Klingons decloking right at the front door of
>>> the station and getting rid of it. I sometimes manage to kill off one or
>>> two of the ships but not always.
>>>
>>> Is there any way of detecting them so they don't just show up?
>>>
>>>
>>>       
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>
>
>
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