I'd definitely be interested in a game like that. ----- Original Message ----- From: "M.J. Terblanche" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Saturday, May 27, 2006 8:27 AM Subject: [Audyssey] Input desired, was New SAPI voices
> Hi Thomas, > You've certainly got a point here. It brings me along to a project I've > spent some time on, and am contemplating expanding towards a fully > accessible game. Info is as follows: > Anyone heard of the console game called Empire? Empire is a game where you > play against up to 5 computer players. Each starts off with one city on > the > map. Each city can produce one type of unit. > Units are: > Armies which can only move over land, > Fighter planes able to travel over land and sea, and ships of different > purposes, namely Troop Transports, Destroyers, Submarines, Cruisers, > Aircraft Cariers, and Battle Ships. > It is a turn by turn game. Armies can move one block per round, fighters > 4, > and ships 2. > > Armies is the only entities that can concour cities. Once a new city is > concoured, you can assign it to produce whatever you want. > It is a war type stratagy game. All units are displayed on the console > window using character representations. Your units are displayed in > capital > letters, and the enemy units are lower case. Further more, each player's > units are colour coded to distinguashe them from each other. > Now, I've played this game a lot using my braille display, but there's a > lot > of people who doesn't have something like this, and using your jaws cursor > to interpret the screen is much to cumbersome. So, I whent along and > baught > the source code from the original creater of the game, and started > converting it to be more blind friendly. This entailed stuff like spoken > informational messages, like City 1 completed an army, or enemy fighter > destroyed, your destroyer has 2 hits left. > > Further more, when prompted to move a piece, the game will automatically > anounce stuff like: > Enemy city to the east, Enemy army to the north east, etc. > > Now comes the big question: For me to build in a review system by which > blind players can review the map with the arrows, etc, will take a lot of > work, especially if I build in everything I've thought about so far. The > licence obtained by me when I bought the source code, however, implied > that > I can modify the game for my own use, but cannot distribute it. > > Now there seams to me two ways out of this one, namely to go ahead and > hope > to keep under the radar, as you said, or to rewrite the game from the > start, > using only the concept of the original game to guide me. The seccond job > is > obviously much more intricate, and because I'll have to do this part-time, > it will be a long-term project. Now you guys know how it goes with this > stuff, if you get home from work, programming solutions for other people, > you most certainly aren't motivated to spend the rest of the day at home > with the same job, but if a subject interest you, you sometimes amaze > yourself. I wouldn't however do this if there's no interest in the rest of > the VI communaty though, for I can play the game as is, although certain > alterations would make it easier, for example, an automatic analysis of > the > map to point you to the greatest consentration of enemy forces, etc. > Constantly reviewing the map with a braille display is actually verry > tyering. > Any thoughts on this? > Regards, > M.J. > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
