I'd definitely be interested in a game like that.
----- Original Message ----- 
From: "M.J. Terblanche" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, May 27, 2006 8:27 AM
Subject: [Audyssey] Input desired, was New SAPI voices


> Hi Thomas,
> You've certainly got a point here.  It brings me along to a project I've
> spent some time on, and am contemplating expanding towards a fully
> accessible game. Info is as follows:
> Anyone heard of the console game called Empire? Empire is a game where you
> play against up to 5 computer players.  Each starts off with one city on 
> the
> map.  Each city can produce one type of unit.
> Units are:
> Armies which can only move over land,
> Fighter planes able to travel over land and sea, and ships of different
> purposes, namely  Troop Transports, Destroyers, Submarines, Cruisers,
> Aircraft Cariers, and Battle Ships.
> It is a turn by turn game. Armies can move one block per round, fighters 
> 4,
> and ships 2.
>
> Armies is the only entities that can concour cities. Once a new city is
> concoured, you can assign it to produce whatever you want.
> It is a war type stratagy game.  All units are displayed on the console
> window using character representations. Your units are displayed in 
> capital
> letters, and the enemy units are lower case.  Further more, each player's
> units are colour coded to distinguashe them from each other.
> Now, I've played this game a lot using my braille display, but there's a 
> lot
> of people who doesn't have something like this, and using your jaws cursor
> to interpret the screen is much to cumbersome.  So, I whent along and 
> baught
> the source code from the original creater of the game, and started
> converting it to be more blind friendly.  This entailed stuff like spoken
> informational messages, like City 1 completed an army, or enemy fighter
> destroyed, your destroyer has 2 hits left.
>
> Further more, when prompted to move a piece, the game will automatically
> anounce stuff like:
> Enemy city to the east, Enemy army to the north east, etc.
>
> Now comes the big question: For me to build in a review system by which
> blind players can review the map with the arrows, etc, will take a lot of
> work, especially if I build in everything I've thought about so far. The
> licence obtained by me when I bought the source code, however, implied 
> that
> I can modify the game for my own use, but cannot distribute it.
>
> Now there seams to me two ways out of this one, namely to go ahead and 
> hope
> to keep under the radar, as you said, or to rewrite the game from the 
> start,
> using only the concept of the original game to guide me.  The seccond job 
> is
> obviously much more intricate, and because I'll have to do this part-time,
> it will be a long-term project.  Now you guys know how it goes with this
> stuff, if you get home from work, programming solutions for other people,
> you most certainly aren't motivated to spend the rest of the day at home
> with the same job, but if a subject interest you, you sometimes amaze
> yourself. I wouldn't however do this if there's no interest in the rest of
> the VI communaty though, for I can play the game as is, although certain
> alterations would make it easier, for example, an automatic analysis of 
> the
> map to point you to the greatest consentration of enemy forces, etc.
> Constantly reviewing the map with a braille display is actually verry
> tyering.
> Any thoughts on this?
> Regards,
> M.J.
>
>
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