And in the end, I know you're right.  One-person teams just aren't going to 
be able to pull off the complexity.  The only thing I can think of is to 
come at it from the other side, and encourage game developers who program 
for the sighted user to include pieces of accessibility that a blind person 
can use.  I think this will be least intrusive for card games, and grow 
gradually more complex as you move to board games and then on to adventure 
games and so forth.  And I don't think it will be easy to persuade 
developers to do this.

----- Original Message ----- 
From: "Christopher Bartlett" <[EMAIL PROTECTED]>
To: "Dave" <[EMAIL PROTECTED]>; "Gamers Discussion list" 
<[email protected]>
Sent: Monday, May 29, 2006 11:05 PM
Subject: Re: [Audyssey] Advanced games


> In a post a few months back, I expressed the opinion that the current
> development paradigm in which one-person companies, or at most very
> small shops are the only ones doing this work cannot produce the
> kinds of titles you are looking for.  Until game development can
> actually support a developer and his/her family as a full-time
> profession, there is an upper limit on the complexity of games that
> can be created.
>
> Chris Bartlett
>
>
>
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