And in the end, I know you're right. One-person teams just aren't going to be able to pull off the complexity. The only thing I can think of is to come at it from the other side, and encourage game developers who program for the sighted user to include pieces of accessibility that a blind person can use. I think this will be least intrusive for card games, and grow gradually more complex as you move to board games and then on to adventure games and so forth. And I don't think it will be easy to persuade developers to do this.
----- Original Message ----- From: "Christopher Bartlett" <[EMAIL PROTECTED]> To: "Dave" <[EMAIL PROTECTED]>; "Gamers Discussion list" <[email protected]> Sent: Monday, May 29, 2006 11:05 PM Subject: Re: [Audyssey] Advanced games > In a post a few months back, I expressed the opinion that the current > development paradigm in which one-person companies, or at most very > small shops are the only ones doing this work cannot produce the > kinds of titles you are looking for. Until game development can > actually support a developer and his/her family as a full-time > profession, there is an upper limit on the complexity of games that > can be created. > > Chris Bartlett > > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
