Hello,
Good point, network updating packet wise will probably be udp and
shouldn't be to taxing. I have another idea on multiple tactical situations,
and instead of voice chat utilize say a hotkey which pops up a dialog box
where i'll use the commander as an example types in something like tc4 go
this way and do that, selects tc4 and sends the msg. On tc4's display you
wouldn't get a popup that might interfere with game play, but you would get
speech of the text msg the commander just sent you. And comparing that to a
full voice chat system i can't see that system causing more lag on the
server than the game.
Just a thought.
Dave.
----- Original Message -----
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Dave" <[EMAIL PROTECTED]>; "Gamers Discussion list"
<[email protected]>
Sent: Wednesday, May 31, 2006 2:15 PM
Subject: Re: [Audyssey] Advanced games was the degree concept in trek
2000andstc
> Hi, Dave.
> For the games them selves it isn't a huge deal. Maybe some slow down, ubt
> most of the packets are very small like updating to the server that
> Enterprise was destroyed, or that is firing on Romulan Warbird x, etc.
> However, if you include voice chat etc then there will be break up etc on
> modems for conversations through the game.
>
>
> Dave wrote:
>> Hi,
>> To be honest from the end user's perspective at least i have seen
>> sighted friends playing online via dialup modems. I personally don't see
>> how, but they do. I never inquired as to any lag, i imagine there would
>> be some, but part of that would also depend on how overloaded the server
>> is.
>> Dave.
>>
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