well I can sertainly help with copter sounds, and weapon sounds here.
This is a strong point with my sfx library.
At 11:36 AM 6/1/2006, you wrote:
>Hey Che and all.
>
>Boy that is a tough choice, however I think it would be cool to see the
>copter game, so far as I know there are no flying games out there for us,
>but I agree you might have to work up to that one.
>
>Best regards,
>
>Tom
>
>
>-----Original Message-----
>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
>Behalf Of Che
>Sent: Wednesday, May 31, 2006 3:25 PM
>To: Gamers Discussion list
>Subject: [Audyssey] New Blind Adrenaline game survey
>
>
>   Booga booga kids,
>   As I wind down the beta programming for Rail Racer, I am considering
>gathering resources for the next release from Blind Adrenaline.  Here are
>the three games I am considering at this point:
>1.   Kickboxer - A fighting game where two players meet over the internet to
>
>beat each others brains out.  Like rail racer, this game allows use of the
>mouse or joystick to input various combinations against your opponent.  For
>instance to pull off a roundhouse kick, you may need to move your controller
>
>left, then right and hit the second button.  There will be lots of combos
>like this that willl need to be mastered to be an effective fighter.
>
>2. Head to Head football - A football simulation allowing two players to go
>at it on the gridiron.  This also will be internet ready, and will include
>season results posted to the web, so we can hold tournaments and the like.
>Besides a full playlist to simulate coaching, I plan on including the
>ability to control individual players to some extent during a play.
>   The way I envision it, folks can set up their own leagues, and play an
>entire season of NFL football, with any teams not claimed by humans being
>played by the computer.
>
>3. Gunship - A helicopter fighting simulation modeled after the Apache A64
>attack helicopter.  The Apache is currently the baddest helicopter on the
>planet, capable of holding a large amount of various missiles for tank
>killing, troop slaying, and target bombing.  In addition the Apache has one
>of the most advanced targeting systems known to man with the TADS system,
>and all of this will be integrated into the simulation, along with the
>fearsome chain gun mounted on the front of the chopper.
>
>   I am curious what players out there are most interested in of these three
>games.
>   The games are pretty much listed in ascending order of complexity, and
>therefore development time, with Gunship being far more complex than the
>other two games.  If I go with Gunship, you can expect an extended wait on
>the release of the simulation, as I used to be a hard core flight simulation
>
>player when I could see, and I plan on bringing a high level of intensity to
>
>this game.
>   Please let me know what you think, and which game you would prefer.
>   Thanks,
>   Che
>Blind Adrenaline Simulations
>Games by one of us, for all of us. http://www.blindAdrenaline.com
>
>
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