Hi tom,
Well, that is unfortunate. I was  kind of excited there for a second and I 
had dreams of playing stfc without touching the keyboard, but oh well. 
perhaps one day  all of that  microsoft stuff will finally work together in 
some futuristic flawless fashion. and also in that day, I will buy stock in 
umbrellas  because pigs will have grown wings, smile
The truth will set you free...
Jesus of Nazareth  33 AD
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, June 01, 2006 12:32 PM
Subject: Re: [Audyssey] voice commands


> Hi, Allan.
> Sure it is possible. Those games you mentioned include the Microsoft
> SAPI dictation libraries in the project, and had some set commands you
> could voice to the game.
> I would  do it, but I can not get SAPI to work with my games as the 5.0
> libs don't like .net to well.
> I'd have to switch over to C++ to probably get something like that going.
>
>
> allan thompson wrote:
>> Hello list,
>> I think someone was already talking about this subject, but I wanted to 
>> ask more generally.
>> Before losing my sight, I played this game called Bridge commander. It 
>> was a trek game and the cool thing about it was that you could hook up a 
>> mic headset that came with the game. When you played, your character sat 
>> in the captains chair and you could input commands to your crew thru two 
>> methods which was either thru menus and keyboard, or thru voice commands. 
>> In that particular game, you would give a menu heading, such as 
>> navigation or engineering. then you would speak  one of the options that 
>> was listed on that menu such as warp five, or damage report etc and so 
>> forth. After a while, you knew the menu's so well you didn't need to see 
>> what the options were, you could just give an order and make it so.
>>  It was very nifty.
>> Another game I played was called Socom navy seals I think. It was a ps 2 
>> title and it had the same kind of voice command. What was neat about 
>> socom was that you controlled a team of four men and you could give 
>> commands like blue team, recon or red team bang and clear.
>> I guess after all that, I was wondering how hard it would it be to 
>> implament that kind of voice control into a game, and would it be 
>> possible within the blind community?
>> It would be  neat to be able to control some functions on an apache 
>> copter with voice commands, or to give plays to a football quarterback or 
>> whatever the situation would warrent.
>> thanks
>>
>> The truth will set you free...
>> Jesus of Nazareth  33 AD
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>>
>>
>
>
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