I actually pulled all sfx for bridge commander and although i havn't 
actually played the game the story and other sfx are top notch 
down  to radio noise etc.
At 10:50 PM 6/1/2006, you wrote:
>Hello list,
>I think someone was already talking about this subject, but I wanted 
>to ask more generally.
>Before losing my sight, I played this game called Bridge commander. 
>It was a trek game and the cool thing about it was that you could 
>hook up a mic headset that came with the game. When you played, your 
>character sat in the captains chair and you could input commands to 
>your crew thru two methods which was either thru menus and keyboard, 
>or thru voice commands. In that particular game, you would give a 
>menu heading, such as navigation or engineering. then you would 
>speak  one of the options that was listed on that menu such as warp 
>five, or damage report etc and so forth. After a while, you knew the 
>menu's so well you didn't need to see what the options were, you 
>could just give an order and make it so.
>  It was very nifty.
>Another game I played was called Socom navy seals I think. It was a 
>ps 2 title and it had the same kind of voice command. What was neat 
>about socom was that you controlled a team of four men and you could 
>give commands like blue team, recon or red team bang and clear.
>I guess after all that, I was wondering how hard it would it be to 
>implament that kind of voice control into a game, and would it be 
>possible within the blind community?
>It would be  neat to be able to control some functions on an apache 
>copter with voice commands, or to give plays to a football 
>quarterback or whatever the situation would warrent.
>thanks
>
>The truth will set you free...
>Jesus of Nazareth  33 AD
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