>1. What is the setting of the story line behind Dragon Warriors? Is
>this high fantasy, alternate history, science fiction, what?
>The answer is fiction.
*face palm* What kind of fiction?
>2. Tell me more about the dragons. Are these the magical creatures
>of LeGuin, the evil servants of the Dark Lord of Tolkien, the
>friendly dragons of Perne or something different?
>Well, I do not understand the question to well. Are you talking about the
>mane charictor? Or you're enimeeys?
I'm talking about both as I didn't even know that dragons would be on
both sides. There are many different kinds of dragons from the myth
of different peoples, from the Norse to the Chinese. Many authors
have created their own dragons, so I'm trying to get a sense what the
foundation of your dragons is.
>3. Who are the enemies that we will be fighting?
>Well, I do not understand that question eather.
This goes back to story. Why are we fighting and who are we fighting?
Based on the other answers to the questions, it looks to me as though
you are designing the effects/powers in the game before considering
why all this is happening. As you have asked for suggestions, I
think this will make for an unfocussed game with little satisfaction
in it. These kinds of games work, when they do, as much because of
the backstory that you never see as because of any of the gosh-wow
special effects that they have. I'd urge you to give some real
thought to the story, the setting and everything like that. Doing so
will reward you as it will make decisions about what to include and
what to leave out much easier.
Chris Bartlett
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