>1.  What is the setting of the story line behind Dragon Warriors?  Is
>this high fantasy, alternate history, science fiction, what?
>The answer is fiction.
*face palm*  What kind of fiction?



>2.  Tell me more about the dragons.  Are these the magical creatures
>of LeGuin, the evil servants of the Dark Lord of Tolkien, the
>friendly dragons of Perne or something different?
>Well, I  do not understand the question to well. Are you talking about  the
>mane charictor? Or you're enimeeys?
I'm talking about both as I didn't even know that dragons would be on 
both sides.  There are many different kinds of dragons from the myth 
of different peoples, from the Norse to the Chinese.  Many authors 
have created their own dragons, so I'm trying to get a sense what the 
foundation of your dragons is.



>3.  Who are the enemies that we will be fighting?
>Well, I do not understand that question eather.
This goes back to story.  Why are we fighting and who are we fighting?



Based on the other answers to the questions, it looks to me as though 
you are designing the effects/powers in the game before considering 
why all this is happening.  As you have asked for suggestions, I 
think this will make for an unfocussed game with little satisfaction 
in it.  These kinds of games work, when they do, as much because of 
the backstory that you never see as because of any of the gosh-wow 
special effects that they have.  I'd urge you to give some real 
thought to the story, the setting and everything like that.  Doing so 
will reward you as it will make decisions about what to include and 
what to leave out much easier.

         Chris Bartlett



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