O yeah that would be pretty cool!
----- Original Message ----- 
From: "Orin" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, June 04, 2006 2:21 PM
Subject: Re: [Audyssey] Judgement day suggestions


Hmm, maybe where the music goes faster each level like light cars?


----- Original Message ----- 
From: "Neo" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, June 04, 2006 2:41 PM
Subject: [Audyssey] Judgement day suggestions


> Hi Liam,
> great trailer. I've got a few possible suggestions for you to think about
> based on hearing it.
> First, would be cool to have a new kind of enemy, something like a plane
> with a machine gun that would fire at you if you were too slow or stayed
> in its vicinity for too long. Something like the Yellow ships in Alien
> Outback.
> It also could be interesting if you added an occasional need to recharge
> your machine gun after a certain number of shots fired, something like in
> Super Shot. Just press a key quickly and fire away again, it would become
> second nature after a while, but it could also become a pretty nasty
> challenge at times, especially on the hard difficulty, I'm sure.
> And last, what about an all new enemy or a possible improvement for the so
> called disablers? I've thought about having to dispatch this kind of enemy
> really quickly, otherwise you'd just lose some points and one of your
> weapons would stop workink randomly till you destroyed another enemy of
> the same kind. This would have to be somewhat intelligent though, so that
> you couldn't end up in a situation where you had only 2 nukes left and the
> only working weapon were just them, for example... :-)
> Well, that's about it.
> Thanks,
> Lukas
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