Hi, Nicol. Your game idea sounds very similar to the Colleco classic game mouse trap. In that game you had to walk your mouse through a maze collecting keys, cheese, and other items. Mean while there were three or four cats trying to find you and eat you. That wasa game I really enjoyed. It was cute, but it also was challenging as well.
Nicol Oosthuizen wrote: > NB: This email and its contents are subject to our email legal notice > which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf > > ---- > Guys, there's a game idea I have in my mind which I would like to play > in the future. > > You are a mouse trying to escape from 3 cats. You are walking down a > maze which contains cheese and tarts that will give you strength to > walk faster. The cat's moving sound is represented by musical > instruments playing a tune. ON each level only 1 blowing instrument > without a band is playing a swingy tune like pink pampher to > represent the cat's moving. The closer a cat gets to you the lowder the > musical instrument's sound is and if the cat is 2 steps behind you you > will hear it meaau. The second level's cat's meaau sound is lower in > pitch than the first level's cat, the same with level 3. ON the first > level the cat is represented by a clarinet with a base tone; on the > second level the cat is represented by a bassoon and on the third level > its represented by a contrabase or base violin. Level 2's cat is more > difficult than level 1 and so is level 3 more difficult than level 2. In > the game you have keystrokes for continuously moving forward, that is, > if you press a keystroke your character the mouse moves forward > continuously like shift+up arrow does in sod. Each time you eat a cheese > or a tart you will hear the mouse's steps is faster when you use > continuous forward movement. You can also let your character walk one > step at a time like the up and down arrows in sod. > > You turn the mouse 6 degrees by using left and right arrows. > > There's also traps represented by a certain sound in each level. A trap > with a peace of cheese in it makes a different sound from a peace of > cheese or a tart lying on the > > ground. I would say to make the traps challenging that will make it > difficult to avoid them, you have to jump over a trap. IN other words, > if you walk and you hear a trap's sound you have to jump with a > keystroke like control+up arrow and tap the arrow key to move forward > to jump over it successfully. If you get into a trap you die or loose > a life. The mouse can also pick up a bonus object in the game like a > bell which will give him bonus points or extra lives. The mouse must > locate an alarm box in the maze, once he finds it you press enter and > the alarm box will go off and a dog will jump up and kill the cat and > you are on level 2 or level 3 or you have won. > > I hope this idea will serve as inspiration for the game developers. > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
