it aint going to be that hard I think, any takers? phil? At 11:46 PM 6/6/2006, you wrote:
>NB: This email and its contents are subject to our email legal notice >which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf > >---- >Guys, there's a game idea I have in my mind which I would like to play >in the future. > >You are a mouse trying to escape from 3 cats. You are walking down a >maze which contains cheese and tarts that will give you strength to >walk faster. The cat's moving sound is represented by musical >instruments playing a tune. ON each level only 1 blowing instrument >without a band is playing a swingy tune like pink pampher to >represent the cat's moving. The closer a cat gets to you the lowder the >musical instrument's sound is and if the cat is 2 steps behind you you >will hear it meaau. The second level's cat's meaau sound is lower in >pitch than the first level's cat, the same with level 3. ON the first >level the cat is represented by a clarinet with a base tone; on the >second level the cat is represented by a bassoon and on the third level >its represented by a contrabase or base violin. Level 2's cat is more >difficult than level 1 and so is level 3 more difficult than level 2. In >the game you have keystrokes for continuously moving forward, that is, >if you press a keystroke your character the mouse moves forward >continuously like shift+up arrow does in sod. Each time you eat a cheese >or a tart you will hear the mouse's steps is faster when you use >continuous forward movement. You can also let your character walk one >step at a time like the up and down arrows in sod. > >You turn the mouse 6 degrees by using left and right arrows. > >There's also traps represented by a certain sound in each level. A trap >with a peace of cheese in it makes a different sound from a peace of >cheese or a tart lying on the > >ground. I would say to make the traps challenging that will make it >difficult to avoid them, you have to jump over a trap. IN other words, >if you walk and you hear a trap's sound you have to jump with a >keystroke like control+up arrow and tap the arrow key to move forward >to jump over it successfully. If you get into a trap you die or loose >a life. The mouse can also pick up a bonus object in the game like a >bell which will give him bonus points or extra lives. The mouse must >locate an alarm box in the maze, once he finds it you press enter and >the alarm box will go off and a dog will jump up and kill the cat and >you are on level 2 or level 3 or you have won. > >I hope this idea will serve as inspiration for the game developers. > >_______________________________________________ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.1.394 / Virus Database: 268.8.2/357 - Release Date: 6/6/2006 _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.