it aint going to be that hard I think, any takers?
phil?
At 11:46 PM 6/6/2006, you wrote:

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>Guys,  there's a game idea I have in my mind which I would like to play
>in the future.
>
>You are a mouse trying to escape from  3 cats. You are walking down a
>maze which contains cheese and tarts that will give  you  strength to
>walk faster. The cat's  moving sound is represented by musical
>instruments playing a tune. ON each level only 1 blowing instrument
>without a band  is playing a swingy tune like pink pampher  to
>represent the cat's moving. The closer a cat gets  to you the lowder the
>musical instrument's sound is and if the cat is 2 steps behind you you
>will hear it meaau.   The second level's cat's meaau sound is lower in
>pitch than the first level's cat, the same with level 3.  ON the first
>level the cat is represented by a clarinet with a base tone; on the
>second level the cat is represented by a bassoon and on the third level
>its represented by a contrabase or base violin. Level  2's cat is more
>difficult than level 1 and so is level 3 more difficult than level 2. In
>the game you have keystrokes for  continuously  moving forward, that is,
>if you press a keystroke  your character the  mouse moves  forward
>continuously like shift+up arrow does in sod. Each time you eat a cheese
>or a tart you will hear the mouse's steps is faster when you use
>continuous forward movement.  You can also let your  character walk one
>step at  a time like the up and down arrows in sod.
>
>You turn the mouse 6 degrees by using left and right arrows.
>
>There's also traps represented by a certain sound in each level. A trap
>with a peace of cheese in it makes a different sound from a peace of
>cheese or a tart  lying on the
>
>ground. I would say to make the traps challenging that will make it
>difficult to avoid them, you have to jump over a trap. IN other words,
>if you walk and you hear a trap's sound you have to jump with a
>keystroke like control+up arrow  and tap the arrow key to move forward
>to jump over it successfully. If you get into a trap you   die or loose
>a life. The mouse can also pick up a bonus object in the game like a
>bell which will give him bonus points or extra lives.  The mouse must
>locate an alarm box in the maze, once he finds it  you press enter and
>the alarm box  will go off and a dog will  jump up and kill the cat and
>you are on level 2 or level 3 or you have won.
>
>I hope this idea will serve as inspiration for the game developers.
>
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