Hi, Shaun.
I agree with that. There would be little point in rewriting it if you 
could not have the classic sounds. The only problem with that is Mario 
was not as sound ritch as an audio game. You had sounds for jumps, 
shrinking, growing, getting items, breaking blocks, a couple of other 
things, and that is about it. There isn't any walking effect and to do 
it I would have to come up with some arcade kind of walk as the sound of 
sand, dirt, etc just wouldn't match up right.
For the under water levels some bubble effects would be ok, but for 
castles dark spooky ambience just wouldn't work. I don't know. I'd have 
to see if I could add some extra effects for the bad guys without 
totally altering the  feel of the arcade.

shaun everiss wrote:
> the thing is I think we if I mean you do it should have the game as 
> close to the origional as possible down to the sounding arcade fx.
> These were not really good but they are authentic.
>   


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