but Tom! you know that you can do any thing! ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Friday, June 09, 2006 10:25 AM Subject: Re: [Audyssey] Super Mario Brothers game
> Hi, Shaun. > I agree with that. There would be little point in rewriting it if you > could not have the classic sounds. The only problem with that is Mario > was not as sound ritch as an audio game. You had sounds for jumps, > shrinking, growing, getting items, breaking blocks, a couple of other > things, and that is about it. There isn't any walking effect and to do > it I would have to come up with some arcade kind of walk as the sound of > sand, dirt, etc just wouldn't match up right. > For the under water levels some bubble effects would be ok, but for > castles dark spooky ambience just wouldn't work. I don't know. I'd have > to see if I could add some extra effects for the bad guys without > totally altering the feel of the arcade. > > shaun everiss wrote: >> the thing is I think we if I mean you do it should have the game as >> close to the origional as possible down to the sounding arcade fx. >> These were not really good but they are authentic. >> > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > __________ NOD32 1.1588 (20060609) Information __________ > > This message was checked by NOD32 antivirus system. > http://www.eset.com > > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.