Hi, guys.
Since this topic has come up I'd like to take a moment to give out some 
information why using a mouse is different in games than it is in any 
other app like Word, Excel, Quicken, bla.
Normally, when a mouse is used you have to point the mouse pointer to a 
specific spot in the application and use a left click on that area. If 
it is on something like a button, icon, etc it sends an event to Windows 
which looks at the app sees what was clicked, tells the app what was 
clicked on, and the application then performs the action. Naturally, 
since we can't see where we are pointing that becomes a problem. In 
games though this is completely different.
In a game the mouse serves as just another controller like a keyboard, 
joystick, bla. The developer can use DirectX or even a generic mouse 
moved event to find out if the mouse is moving. If the mouses y axis has 
changed a player might walk forward or back up depending on which way 
the mouse was moved. If the x access changes the player could turn left 
or right. The programmer might even take control of the left, center, 
and right mouse buttons and attach game functions to them such as fire, 
switch weapon, and check location.
In the short of it in the game it does not care where the mouse is 
pointed, and only cares if the mouse is moving in such and such a 
direction. When you press a button you are not clicking on anything, and 
are calling whatever function was asigned to that button.
Bottom line it is not the mouse that is the problem. It is the way the 
mouse is being programmed to be used in an app that becomes the issue. Ok?
I think I finally solved this problem for most people. Smile.
 

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