It would be a huge risk.
Allison

----- Original Message ----- 
From: "Draconis Entertainment" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, June 14, 2006 2:14 PM
Subject: Re: [Audyssey] Quiddich game for the blind.


> Yeah, Liam's got it pegged fairly well.  What it basically works out
> to is a huge licensing fee to Warner Brothers (who handle most
> licensing issues in the Wizarding World) and possibly also to JKR
> and/or her publishers as well.  Setting that aside, you could just
> sell the game and hope to not be bothered, and that is a risk that
> many developers are willing to take.  I tend to be overly cautious,
> and would rather not risk it, and my business partner feels the
> same.  Still, I would love to develop it.
>
> At 11:03 AM 6/14/2006, you wrote:
>
>>It wouldn't be so mucha lawyer fight, as a payout that noone could really
>>afford.
>>
>>----- Original Message -----
>>From: "Allison Mervis" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>Sent: Wednesday, June 14, 2006 1:00 PM
>>Subject: Re: [Audyssey] Quiddich game for the blind.
>>
>>
>> > I'd be willing to fight with lawyers, but I know nothing about
>> > programming.
>> > Allison
>> >
>> > ----- Original Message -----
>> > From: "Draconis Entertainment" <[EMAIL PROTECTED]>
>> > To: "Gamers Discussion list" <gamers@audyssey.org>
>> > Sent: Wednesday, June 14, 2006 1:13 PM
>> > Subject: Re: [Audyssey] Quiddich game for the blind.
>> >
>> >
>> >> Actually, I've considered this many times, and would love to do
>> >> it.  But I have no desire to become entangled in tricky copyright
>> >> conundrums.  However, it could be done, and I've got a fairly clear
>> >> and clean cut design plan that would make it possible, fun, and 
>> >> extremely
>> >> cool.
>> >>
>> >> At 10:03 AM 6/14/2006, you wrote:
>> >>
>> >>>Yeah, it might be. I guess it all depends on what position you take up
>> >>>on the team. If you are a chaser you are going to concern yourself 
>> >>>with
>> >>>getting the snitch.
>> >>>If you are a defensive roll you are going to be looking to beat the
>> >>>bludgers away.
>> >>>It would almost have to be multiplayer to be any serious fun. 
>> >>>Otherwise
>> >>>the AI team is going to out smart you every turn.
>> >>>
>> >>>
>> >>>
>> >>>Charles Rivard wrote:
>> >>> > The thought has been passed from chaser to chaser in the past. 
>> >>> > Gamers
>> >>> > and
>> >>> > designers were discussing the feasability and the conclusion was 
>> >>> > that
>> >>> > it
>> >>> > would be very difficult to create as well as to play.  Keeping
>> >>> track of the
>> >>> > bludgers, quaffle, and snitch, the players for both sides and where
>> >>> > the
>> >>> > hoops are would be a lot of audible feedback to deal with.
>> >>> >
>> >>>
>> >>>
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>> >>>
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