There is also nothing wrong with pressing space and up to jump up. Seems logical to me.
In all the consoll games I played jump sent you up in to the air, and then you could use arrows to move. I can't think of any games that does what monty does. though, I could be forgetting one. Does anyone remember any? ----- Original Message ----- From: "Yohandy" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Saturday, June 24, 2006 10:59 AM Subject: Re: [Audyssey] thoughts on monty >I actually really enjoy this game. That's the hole point, to make it > realistic. I bet you won't be jumping off a ladder again, or jumping too > far > to the right. *grin*. I really like it as it is. Audio games are just way > too easy in my opinion, no insult to developers meant. this is the first > audio game I've played that has some realism. it is one of the reasons I > will buy it as soon as it's out. it'll certainly take me hours, maybe even > days to complete. > There is also nothing wrong with pressing space and up to jump up. Seems > logical to me. > P.S. > Are we actually supposed to be able to jump from roof to roof? > When the game first starts, I can just keep jumping up into the air, with > out using ladders or ropes. pretty funny actually. If I jump way too high, > the game freezes completely. > > > > ----- Original Message ----- > From: "Liam Erven" <[EMAIL PROTECTED]> > To: "gamers discussion list" <[email protected]> > Sent: Saturday, June 24, 2006 11:45 AM > Subject: [Audyssey] thoughts on monty > > >> Ok. I thought I'd try and write up a very specific post on my feelings >> about this game. It's kind of hard to review this fairly from a gamer's >> stand point as I develop games and constantly have ideas. I certainly >> don't have anything against Tom or the work he does, so please keep that >> in mind. >> >> The demo does not impress me. Plain and simple. I liked the alchamy >> version much better. and there are a number of reasons. First off, I >> like the more fluid jumping motion evident in the older demo. pressing >> the space bar and the up arrow to jump makes no sense to me as a gamer, >> and is really confusing. The little I was able to get through, I just >> got >> confused with jumping. Second, I didn't like the lack of feedback I got >> on certain situations. I'm climing a ladder, I hear a gem. I jump up to >> pick up the gem as I get to the top of the ladder, and I fall to my >> death. >> I understand that there is a more realistic touch, but how was I supposed >> to know that jumping off a ladder would result in something like this? >> further more, I didn't even know I wasn't at the top even though it >> certainly sounded like I was. To then continue on about lack of >> feedback. >> I'm about to jump over a snake that wants to bite me. Well. I take a >> nice huge jump, and plummit to my doom again. Unfortunately, I wasn't >> aware that there was a ledge, and/or a rope. There is one more thing >> that >> was a little confusing. The read me file. I understand that this is a >> demo, and that things wil change and so forth. But documentation >> shouldn't leaveme with unanswer questions. For isntance. I didn't knwo >> that jumping on a snake would kill me or that I could actually step off >> a >> ladder. Maybe I missed an important line, but I'm not sure. >> >> There are things I like. It's not all bad I promise. One of my favorite >> enhancements are the new sounds. Man are those cool. The most important >> thing to me has got to be sounds. If the game doesn't have good sounds >> that will put me right in the middle of the action, then I just can't get >> in to the game. Monty really handles this well, as I really feel like >> I'm >> exploring a temple. I'm also quite pleased, that development on this >> title has continued. It really looks to be a promising title that >> already >> many are starting to enjoy. >> I hope to try and get farther in the game and see more of the fun things >> in this demo. >> >> In closing, I like the game but I feel much needs to be improved upon. >> The controls for one thing are something that needs to be address. And >> situations where feedback should be given don't seem to be there. Maybe >> I'm totally off base, but I won't if any others have noticed the same >> things i have? Keep up the good work though. The game needs improving, >> but I do see good things ahead if things are changed. >> >> Liam >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > _______________________________________________ > Gamers mailing list .. 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