Ok, well, uh, perhaps I should take that back then. See, I assumed there was a look function because there used to be one. I didn't actually read through the documentation. I did, however, almost beat that temple. ----- Original Message ----- From: "Liam Erven" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Saturday, June 24, 2006 12:22 PM Subject: Re: [Audyssey] thoughts on monty
> oh? I didn't see one documented. I'm gonna look again. > k. just went through and didn't see one. I see a direction command, and > an > object command. but that's about it. > > ----- Original Message ----- > From: "Brandon Cole" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Saturday, June 24, 2006 11:12 AM > Subject: Re: [Audyssey] thoughts on monty > > >> The only thing I would like to say in response to this is that I do agree >> that falling off a ladder shouldn't kill you. Hurt you perhaps, if you're >> high enough, but certainly not kill you. One could survive a 20 foot >> fall, >> and that's about how tall these ladders seem to be. As for the ledge, >> well, >> there is a look function. There. I'm done. Just my thoughts. >> ----- Original Message ----- >> From: "Liam Erven" <[EMAIL PROTECTED]> >> To: "gamers discussion list" <[email protected]> >> Sent: Saturday, June 24, 2006 11:45 AM >> Subject: [Audyssey] thoughts on monty >> >> >>> Ok. I thought I'd try and write up a very specific post on my feelings >>> about this game. It's kind of hard to review this fairly from a gamer's >>> stand point as I develop games and constantly have ideas. I certainly >>> don't have anything against Tom or the work he does, so please keep that >>> in mind. >>> >>> The demo does not impress me. Plain and simple. I liked the alchamy >>> version much better. and there are a number of reasons. First off, I >>> like the more fluid jumping motion evident in the older demo. pressing >>> the space bar and the up arrow to jump makes no sense to me as a gamer, >>> and is really confusing. The little I was able to get through, I just >>> got >>> confused with jumping. Second, I didn't like the lack of feedback I got >>> on certain situations. I'm climing a ladder, I hear a gem. I jump up >>> to >>> pick up the gem as I get to the top of the ladder, and I fall to my >>> death. >>> I understand that there is a more realistic touch, but how was I >>> supposed >>> to know that jumping off a ladder would result in something like this? >>> further more, I didn't even know I wasn't at the top even though it >>> certainly sounded like I was. To then continue on about lack of >>> feedback. >>> I'm about to jump over a snake that wants to bite me. Well. I take a >>> nice huge jump, and plummit to my doom again. Unfortunately, I wasn't >>> aware that there was a ledge, and/or a rope. There is one more thing >>> that >>> was a little confusing. The read me file. I understand that this is a >>> demo, and that things wil change and so forth. But documentation >>> shouldn't leaveme with unanswer questions. For isntance. I didn't knwo >>> that jumping on a snake would kill me or that I could actually step off >>> a >>> ladder. Maybe I missed an important line, but I'm not sure. >>> >>> There are things I like. It's not all bad I promise. One of my >>> favorite >>> enhancements are the new sounds. Man are those cool. The most >>> important >>> thing to me has got to be sounds. If the game doesn't have good sounds >>> that will put me right in the middle of the action, then I just can't >>> get >>> in to the game. Monty really handles this well, as I really feel like >>> I'm >>> exploring a temple. I'm also quite pleased, that development on this >>> title has continued. It really looks to be a promising title that >>> already >>> many are starting to enjoy. >>> I hope to try and get farther in the game and see more of the fun things >>> in this demo. >>> >>> In closing, I like the game but I feel much needs to be improved upon. >>> The controls for one thing are something that needs to be address. And >>> situations where feedback should be given don't seem to be there. Maybe >>> I'm totally off base, but I won't if any others have noticed the same >>> things i have? Keep up the good work though. The game needs improving, >>> but I do see good things ahead if things are changed. >>> >>> Liam >>> _______________________________________________ >>> Gamers mailing list .. [email protected] >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >>> >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> >> >> __________ NOD32 1.1620 (20060624) Information __________ >> >> This message was checked by NOD32 antivirus system. >> http://www.eset.com >> >> > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
