Ok, well, uh, perhaps I should take that back then. See, I assumed there was 
a look function because there used to be one. I didn't actually read through 
the documentation. I did, however, almost beat that temple.
----- Original Message ----- 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, June 24, 2006 12:22 PM
Subject: Re: [Audyssey] thoughts on monty


> oh?  I didn't see one documented.  I'm gonna look again.
> k.  just went through and didn't see one.  I see a direction command, and 
> an
> object command.  but that's about it.
>
> ----- Original Message ----- 
> From: "Brandon Cole" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Saturday, June 24, 2006 11:12 AM
> Subject: Re: [Audyssey] thoughts on monty
>
>
>> The only thing I would like to say in response to this is that I do agree
>> that falling off a ladder shouldn't kill you. Hurt you perhaps, if you're
>> high enough, but certainly not kill you. One could survive a 20 foot 
>> fall,
>> and that's about how tall these ladders seem to be. As for the ledge,
>> well,
>> there is a look function. There. I'm done. Just my thoughts.
>> ----- Original Message ----- 
>> From: "Liam Erven" <[EMAIL PROTECTED]>
>> To: "gamers discussion list" <[email protected]>
>> Sent: Saturday, June 24, 2006 11:45 AM
>> Subject: [Audyssey] thoughts on monty
>>
>>
>>> Ok.  I thought I'd try and write up a very specific post on my feelings
>>> about this game.  It's kind of hard to review this fairly from a gamer's
>>> stand point as I develop games and constantly have ideas.  I certainly
>>> don't have anything against Tom or the work he does, so please keep that
>>> in mind.
>>>
>>> The demo does not impress me.  Plain and simple.  I liked the alchamy
>>> version much better.  and there are a number of reasons.  First off, I
>>> like the more fluid jumping motion evident in the older demo.  pressing
>>> the space bar and the up arrow to jump makes no sense to me as a gamer,
>>> and is really confusing.  The little I was able to get through, I just
>>> got
>>> confused with jumping.  Second, I didn't like the lack of feedback I got
>>> on certain situations.  I'm climing a ladder, I hear a gem.  I jump up 
>>> to
>>> pick up the gem as I get to the top of the ladder, and I fall to my
>>> death.
>>> I understand that there is a more realistic touch, but how was I 
>>> supposed
>>> to know that jumping off a ladder would result in something like this?
>>> further more, I didn't even know I wasn't at the top even though it
>>> certainly sounded like I was.  To then continue on about lack of
>>> feedback.
>>> I'm about to jump over a snake that wants to bite me.  Well.  I take a
>>> nice huge jump, and plummit to my doom again.  Unfortunately, I wasn't
>>> aware that there was a ledge, and/or a rope.  There is one more thing
>>> that
>>> was a little confusing.  The read me file.  I understand that this is a
>>> demo, and that things wil change and so forth.  But documentation
>>> shouldn't leaveme with unanswer questions.  For isntance.  I didn't knwo
>>> that jumping on a snake would kill me or that  I could actually step off
>>> a
>>> ladder.  Maybe I missed an important line, but I'm not sure.
>>>
>>> There are things I like.  It's not all bad I promise.  One of my 
>>> favorite
>>> enhancements are the new sounds.  Man are those cool.  The most 
>>> important
>>> thing to me has got to be sounds.  If the game doesn't have good sounds
>>> that will put me right in the middle of the action, then I just can't 
>>> get
>>> in to the game.  Monty really handles this well, as I really feel like
>>> I'm
>>> exploring a temple.  I'm also quite pleased, that development on this
>>> title has continued.  It really looks to be a promising title that
>>> already
>>> many are starting to enjoy.
>>> I hope to try and get farther in the game and see more of the fun things
>>> in this demo.
>>>
>>> In closing, I like the game but I feel much needs to be improved upon.
>>> The controls for one thing are something that needs to be address.  And
>>> situations where feedback should be given don't seem to be there.  Maybe
>>> I'm totally off base, but I won't if any others have noticed the same
>>> things i have?  Keep up the good work though.  The game needs improving,
>>> but I do see good things ahead if things are changed.
>>>
>>> Liam
>>> _______________________________________________
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>>>
>>
>>
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