Personaly i jump over the snake when its almost on top of me. Although the 
jumping can be a tad ropey still i'm used to the super liam jump system. A 
look function would be cool like in monkey buisness or perhaps even an 
object locator? Lot of work for u here tommy but it might do the game even 
more justice case clumsy fools like me miss anything.
you ai'nt heard nothing til ya heard it from the mad man 
www.livejournal.com/users/afro_thunder nothing but pure truth.
----- Original Message ----- 
From: "ari" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, June 25, 2006 12:30 PM
Subject: [Audyssey] Monti problem


> Hi Tom,
> Just a question and comments:
> 1. I think their should be a look feature as well.
> 2. The documentation should discuss the monsters a bit better. What I 
> mean,
> and what I want to know is, when must I jump over a snake, for example? 
> I'm
> at the first snake, but sometimes it catches me, and if I manage to jump
> over it, I feel as if it's a bit of luck. When exactly is it right to make
> the jump, as sometimes I leave it too late?
> Another question is when I get over the snake, I think I climb up a rope.
> Two problems here, while I'm climbing, I can hear gems, but it sound that 
> I
> climb past them, how do I get them? Another problem is that when I get to
> the top, I get some gold, but when I walk forward, I die, not sure why. I
> hear the sound of cement and suddenly, I think I fall, actually, I'm not
> sure how I die their.
> Another thing that annoys me is tthat I can't skip the 'level one' and the
> sound effects of walking and the door, and when I hear that I die, I can't
> skip the sound sequence to get back to game play, I'm quite an impatient
> gamer who wants to get back to the place from where he lost his life as 
> soon
> as possible!
> Ari
>
>
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