Hi, Ari. Quote > 1. I think their should be a look feature as well. > End Quote
It's coming. Just be patient. I am working on it as we speak in the update. Quote > 2. The documentation should discuss the monsters a bit better. What I mean, > and what I want to know is, when must I jump over a snake, for example? End quote Well, it is hard to document something that takes practice. If I could tell you exactly when to jump over monsters, and then that would be kind of like a spoiler of sorts and take challenge away from the game. Another having a look feature in the patch should help you get an idea of how close they can before you have to jump. It does take practice. No way around it. Quote > When exactly is it right to make > the jump, as sometimes I leave it too late? > End Quote The key is sound volume. When the snake sounds pretty close jump. This is one of those things where you need to train your ear for. Quote > Two problems here, while I'm climbing, I can hear gems, but it sound that I > climb past them, how do I get them? End Quote All I will say is those gems will be suspended off to your left or right depending on the rope, and you will have to jump off to the direction at a specific point to catch the gem in the air. The panning control is messed up in Alpha 1 so it will be hard to hear if it is centered in your left or right ear, but it is fixed in the patch now. Once it is centered in your ear you can jump out and catch it. Note, headpones seams to make it easier for doing this stuff, but they are not required. What you really need to do is use your w key to find out if you are at the proper height. I won't give that info away as well finding and getting things like that for points is all part of the fun and challenge of the game. Quote > Another problem is that when I get to > the top, I get some gold, but when I walk forward, I die, not sure why. End Quote Ok, you must have uncovered a bug. You are not suppose to be able to go through the celing as the gold is in a completely different area of the temple, and the only access to that room is the warp platform. So I figure there may be a bug in the *.map file wich allows you through somewhere and you fall through somewhere else. I'll take a look and work on that. Quote > Another thing that annoys me is tthat I can't skip the 'level one' and the > sound effects of walking and the door, and when I hear that I die, I can't > skip the sound sequence to get back to game play, End quote Well, there is a practical reason why it does what it does and why you can not skip that sound sequence. You see while that sound is playing the game is busy loading sound effects, speech buffers, loading map files, etc. I put that sound there to have sound while it is doing all that else you would have a 10 second pause of dead silence why the engine is getting the level ready. That is why it says "loading level." If I were to take the sound out or let you skip it you would enter the game to early, and you would be wondering where is sound x, or why is the temple not drawn, or some other problem. It is a technical reasons. Quote > I'm quite an impatient > gamer who wants to get back to the place from where he lost his life as soon > as possible! > End Quote That is quite obvious, but you can't make the game load the levels any faster unless you have a faster computer, and even if you have the best 4 GHZ system the game still assumes you are using something slower to be backward compatible with those computers that are not that fast. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
