Hi, Ari.

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> 1. I think their should be a look feature as well.
>   
End Quote

It's coming. Just be patient. I am working on it as we speak in the update.

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> 2. The documentation should discuss the monsters a bit better. What I mean,
> and what I want to know is, when must I jump over a snake, for example?
End quote

Well, it is hard to document something that takes practice. If I could 
tell you exactly when to jump over monsters, and then that would be kind 
of like a spoiler of sorts and take challenge away from the game.
Another having a look feature in the patch should help you get an idea 
of how close they can before you have to jump. It does take practice. No 
way around it.

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> When exactly is it right to make
> the jump, as sometimes I leave it too late?
>   
End Quote

The key is sound volume. When the snake sounds pretty close jump. This 
is one of those things where you need to train your ear for.

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> Two problems here, while I'm climbing, I can hear gems, but it sound that I
> climb past them, how do I get them?
End Quote

All I will say is those gems will be suspended off to your left or right 
depending on the rope, and you will have to jump off to the direction at 
a specific point to catch the gem in the air. The panning control is 
messed up in Alpha 1 so it will be hard to hear if it is centered in 
your left or right ear, but it is fixed in the patch now. Once it is 
centered in your ear you can jump out and catch it. Note, headpones 
seams to make it easier for doing this stuff, but they are not required. 
What you really need to do is use your w key to find out if you are at 
the proper height. I won't give that info away as well finding and 
getting things like that for points is all part of the fun and challenge 
of the game.

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>  Another problem is that when I get to
> the top, I get some gold, but when I walk forward, I die, not sure why.
End Quote

Ok, you must have uncovered a bug. You are not suppose to be able to go 
through the celing as the gold is in a completely different area of the 
temple, and the only access to that room is the warp platform. So I 
figure there may be a bug in the *.map file wich allows you through 
somewhere and you fall through somewhere else. I'll take a look and work 
on that.

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> Another thing that annoys me is tthat I can't skip the 'level one' and the
> sound effects of walking and the door, and when I hear that I die, I can't
> skip the sound sequence to get back to game play,
End quote

Well, there is a practical reason why it does what it does and why you 
can not skip that sound sequence. You see while that sound is playing 
the game is busy loading sound effects, speech buffers, loading map 
files,  etc. I put that sound there to have sound while it is doing all 
that else you would have a 10 second pause of dead silence why the 
engine is getting the level ready. That is why it says "loading level."
If I were to take the sound out or let you skip it you would enter the 
game to early, and you would be wondering where is sound x, or why is 
the temple not drawn, or some other problem. It is a technical reasons.

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>  I'm quite an impatient
> gamer who wants to get back to the place from where he lost his life as soon
> as possible!
>   
End Quote

That is quite obvious, but you can't make the game load  the levels any 
faster unless you have a faster computer, and even if you have the best 
4 GHZ system the game still assumes you are using something slower to be 
backward compatible with those computers that are not that fast.


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