Hi, Matthys.
I didn't know that, but I will keep that in mind to add to the update.
Smile.

M.J. Terblanche wrote:
> Hi,
> Just to put another spanner in the works <grin> the original keys worked 
> like this:
> when you are not on a ladder or rope, the up arrow jumps up, else it climbs.
> in any stage, home jumps left, and pageup jumps to the right.
> left and right? ah man, you would never guess.
> down only climbs down, there was no jumpen down things as such.
> Now back to the new monty, if the jump key works like a modifier key like 
> ctrl or shift, meaning:
> I'm running to the right, here's a snake, and time it to jump over it, so i 
> keep on running and tap the jump key! yep, I made it!
> At the moment, you need to stop for that moment, admittedly making it more 
> of a chalange to time the snake, but then push jump and the direction, once 
> again stops, and press the direction again to get mooven. This just feels 
> unnatural to me.
> The home and pageup thing might still do the trick because you dont need two 
> keys for the jump, meaning keeping down right, get near the snake, quicly 
> tap pageup, and press right again.  This wouldn't bee too bad.
> Okay, my two cents.
>
> Matthys.
>   


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