I did notice that jumping was kind of unpredictable. Chances were if you pressed the arrow key more than once you tended to fall to your death, even when you were nowhere near an edge. Is this one of those bugs you mentioned? Or does Angela Smith jump really far with a single jump? This was particularly bizarre when it happened to me at the very start of level 1, where there was no edge to fall off of. I went to grab that first potion and pressed the arrow quite a few times by mistake. So either Angela fell off some unseen cliff or smashed her head open on some wall. All in all though, I'm impressed with the game thus far in spite of this one thing. I forgot about the fact that snakes and spiders are both poisonous, so when my health decreased all of a sudden for no apparent reason I freaked. Then I remembered that it said something about that in the manual. I would suggest however that some of the hazzard sounds such as the firepit and boulder sounds be made just a little louder. Even though the music isn't really all that loud it does make approaching boulders and things difficult to hear. I particularly noticed this in the sound descriptions menu. Overall though, I'm really looking forward to levels 2 and onward. I was also pleasantly surprised that it worked so well on my mom's dinosaur computer, although that could just be because I went and uninstalled a bunch of the stuff I'd put on it in preparation for when I get my Laptop in a few weeks. I'll certainly come along for the rest of the testing process assuming there's more for us to try. I really like the idea of a review mode. That way you could get a feel for what's in a room before you start walking, thus having some warning of hazzards that might be present.
It ain't pretty when the pretty leaves you with no place to go. >From: "Mich Verrier" <[EMAIL PROTECTED]> >Reply-To: Gamers Discussion list <[email protected]> >To: "Gamers Discussion list" <[email protected]> >Subject: Re: [Audyssey] Montezuma's Revenge Announcements. >Date: Sun, 25 Jun 2006 19:52:50 -0400 > >hi that all sounds fine. >from Mich Verrier from New Liskeard Ontario Canada >----- Original Message ----- >From: "Thomas Ward" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" <[email protected]> >Sent: Sunday, June 25, 2006 1:57 AM >Subject: [Audyssey] Montezuma's Revenge Announcements. > > > > > > Hi, all. > > Ok, I just want to make a few public announcements about what we are > > going to be doing and where we will be going in the next week or so with > > Alpha 1. Before I get directly in to that though I would like to give a > > quick reminder to those just joining us, and for those who are doing > > public testing. > > First, I'd just like to remind folks that this version is a test > > release only and that is why it is labeled as Alpha status. Second, not > > all the features have been added, levels, etc have been completed. This > > is very much a work in progress, and as such some things like reviewing > > the rooms have not been added to save time for release, but are fully > > intended to be added at some point. > > Ok, as for the issue for falling off ladders here is what we are going > > to do in the patch we are working on. In the classic arcade game it was > > impossible to fall off of ropes and ladders. The game wouldn't let you > > do it, and after just testing the Alchemy Demo that version wouldn't do > > it either. To be fair we will fix it so you can't fall off the ladders, > > and are restricted to up or down movement on ladders. This is probably > > the fairist solution since previous versions of the game did it that >way. > > As for jumping for the moment I will likely change it so space will jump > > you in the direction you are facing at the time. This is a crude fix, > > but I simply don't have the time at the moment to yank out all the > > keyboard handling code, start from scratch using DirectInput, rewrite > > the jumping code, etc to do the job the way it should be done. Long term > > though I will work on a DX Input interface for keyboard handling and > > rewrite it to work more like the NES and Atari games worked However, > > that is not going to happen in this weeks patch. > > Third, several of you really were disappointed or frustrated in the lake > > of reviw features in the current Alpha. This is more-or-less an easy > > update, and I'll work on a review mode setup for you guys so you can > > look around the rooms, find out what way ladders run, etc... I'm > > considering a sort of Jaws like setup where if you want to look around > > turn on review mode and the movement keys will navigate around the room, > > and tell you what it finds When you want to physically move turn review > > mode off. How does that sound? > > > > > > > > > > _______________________________________________ > > Gamers mailing list .. [email protected] > > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > > visit > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > > any subscription changes via the web. > > > > > > > >_______________________________________________ >Gamers mailing list .. [email protected] >To unsubscribe send E-mail to [EMAIL PROTECTED] You can >visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. _________________________________________________________________ Express yourself instantly with MSN Messenger! Download today - it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
